STT
Boss-based raid timelines. TTS calls. Personal screen alerts.
A powerful raid tactics workspace for World of Warcraft. Build boss-specific timelines in an elegant editor, turn them into tactical plans, and let STT deliver voice calls, personal reminders, screen alerts, bars, and visual boards during the fight.
Edit the plan. See the timing. Hear the assignment.
Raid
Write the assignment into the timeline.
STT is built around boss-specific raid timelines. {time:MM:SS} sets the moment, {who} sets the audience, and text after {who} is what gets spoken. You can target by player, roster alias, group, role, class, or spec, then let one plan drive TTS, the realtime board, screen alerts, bars, and visual boards.
For fights with repeating phases, STT supports phase-relative timing such as {time:00:30,p2}. Timeline rows can also include countdown calls, duration bars, sound effects, spell icons, and Blizzard encounter timeline injection when the plan needs more context.
[人员]
Tank1=BigBear
Heal1=MainHeal,BackupHeal
Left=Bob Tom
Right=Alice Sue
{time:00:25} {Tank1}Taunt now
{time:00:41} {everyone}Stack in
{time:00:50} {Left}Soak
{time:00:50} {Right}Catch
{time:01:18} - {Heal1} {spell:740}
Mythic+
Write what each cast should say.
For dungeon bosses, and for raid mechanics that work better as event points, STT supports spell-trigger rules. You define what should be spoken when a specific boss event happens, including which cast count should trigger and how early the warning should play.
[触发轴]
{on:spell:466064:-15} {healer}Pre-ramp now
{on:spell:466064} {everyone}Spread now
{on:spell:466556}#2 {everyone}Second soak
#2 means the second cast. :-15 means the call plays 15 seconds early. The same trigger format can be used wherever event-based reminders are clearer than stopwatch rows.
Workbench
Pick an instance. Pick a boss. Keep the plan maintainable.
The tactics workspace is organized by Raid / Dungeon, then instance and boss. Each boss has team and personal plans, so raid leads can share the group plan while players keep personal reminders under control.
STT can start from pasted strategy text, lorrgs.io exports, or its built-in STN board. The horizontal timeline helps you scan overlaps, adjust rows, and spot common authoring mistakes before the pull.
Presentation
One plan, several ways to see and hear it.
STT can speak through system TTS or matching voice-pack audio. Calls can be filtered by class, role, spec, group, roster slot, and self-only mode, so players hear the parts that matter to them.
For visual follow-up, STT includes realtime boards, screen reminders, segmented bars, icon queues, and boss-position visual boards. Movable frames can be adjusted from Blizzard Edit Mode, while detailed settings stay inside /st.
12.0 Direction
Time-driven. Event-driven. Player-authored.
STT follows the 12.0 direction closely: raid callouts come from timeline text, dungeon callouts come from supported encounter events and warnings, and the addon stays focused on editing, presentation, and reliable local playback.
Use /st to open the main panel.
If you find a bug, a wording issue, or a fight that needs better defaults, send feedback.
STT
按 Boss 编排团本时间轴。语音、屏幕、画板同步提醒。
这是一个强大的 WoW 团本战术工作台。你可以在优雅的时间轴编辑窗口里为每个 Boss 制作战术方案,让 STT 在战斗中完成 TTS 语音播报、个人提醒、屏幕提示、进度条和视觉画板呈现。
编辑方案,看到时间点,听到任务点。
团本
时间轴里写战术,打的时候按时念出来。
STT 的团本核心是按 Boss 管理的战术时间轴。{time:分:秒} 定时间,{谁} 定受众,{谁} 后面的文字就是播报内容。受众可以写玩家、人员槽位、小队、职责、职业或专精;同一份方案可以同时驱动语音、实时战术板、屏幕提醒、进度条和视觉画板。
遇到多阶段 Boss 时,可以写 {time:00:30,p2} 这类阶段相对时间。需要更明确的节奏时,也可以在时间轴里加入倒数、持续条、音效、技能图标和暴雪官方时间轴注入。
[人员]
坦克1=大壮
奶德1=小明,备奶
左边=张三 小明
右边=老王 小李
{time:00:25} {坦克1}嘲讽
{time:00:41} {所有人}进圈集合
{time:00:50} {左边}合圈
{time:00:50} {右边}接圈
{time:01:18} - {奶德1} {spell:740}
大秘境
直接规定每个技能该怎么喊。
大秘境很多 Boss 的节奏更适合按事件写,所以 STT 提供技能触发格式。你可以规定某个 Boss 事件发生时播什么,也可以指定第几次触发、提前几秒提醒。
[触发轴]
{on:spell:466064:-15} {治疗}提前预铺
{on:spell:466064} {所有人}立刻分散
{on:spell:466556}#2 {所有人}第二次进罩子
#2 表示这个技能的第二次触发,:-15 表示提前 15 秒播报。团本里更适合按事件提醒的机制,也可以用同一套触发轴。
工作台
按副本、按 Boss 管战术,后面才改得动。
战术工作台按 团本 / 大秘境、副本 和 Boss 管理方案。每个 Boss 都有团队方案和个人方案,团长可以同步团队方案,玩家也能保留自己的个人提醒。
STT 可以从已有战术文本、lorrgs.io 导出或内置 STN 战术板开始制作方案。水平时间轴能快速查看重叠、调整时间点,并在开打前发现常见书写问题。
战斗呈现
一份方案,可以听,也可以看。
STT 可以使用系统 TTS,也可以在文字匹配语音包文件时播放真人语音。播报可以按职业、职责、专精、小队、人员槽位和只播自己过滤,让每个人只听到该处理的内容。
视觉呈现方面,STT 提供实时战术板、屏幕提醒、分段进度条、图标队列和 Boss 站位视觉画板。可移动框体支持暴雪编辑模式,详细设置统一放在 /st 里。
12.0 方向
按时间推进,按事件触发,由玩家写方案。
STT 现在的方向很明确:团本播报走时间轴文本,大秘境播报走受支持的 Encounter 事件和警告。插件重点放在战术编辑、战斗呈现和本地可靠播放。
输入 /st 打开主界面。
如果你遇到 Bug、文案不顺、或者某个 Boss 默认方案还不够好用,欢迎反馈。