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Stoked

Plan WoW: Forever camps, assign contributions, and play a nearby cooperative campfire game for up to 40 players.
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Stoked 0.4.0-beta

File nameStoked-0.4.0-beta.zip
Uploader
KonigtxKonigtx
Uploaded
Sep 23, 2026
Downloads
13
Size
137.5 KB
Flavors
Forever
File ID
8956147
Type
B
Beta
Supported game versions
  • 1.60.1

What's new

0.4.0-beta

Same code as 0.4.0-alpha, tagged beta so the project appears in CurseForge search.

  • Turn the camp companion into a fading, opt-in campfire join popup: it fades in, clicking the campfire joins the camp session, and the full Bonfire Brigade board (assignment, Deploy, Ready, Confirm, and all six rounds) now runs inside a single compact panel.
  • Share one Bonfire Brigade board between the popup and the /stoked play page so both stay in sync, and reset the join state whenever the camp aura is lost.
  • Give the Wood, Air, and Spark buttons their own icons and shorten the compact board's sub-label to the target percent so it no longer clips.
  • Fly the picked action's icon up into the fire on both boards.
  • Add a game-logic line under the round feedback: the round's target mix, how many picks are in when you host, and what the group needed after a result.
  • Tint participant dots with each player's class color and show the player's name on hover. GINV, JOIN, and ACT may carry an optional class token; packets without it still parse.
  • React to each round result in three tiers, from an ember shower on a strong round to a smoky dip on a weak one, and scale the game-end celebration with the campfire grade.
  • Label every camp object with what it gives, such as Mana Well (Mana regen / BoW), on the plan rows, the object picker, the Crew page, and the companion assignment line.
  • Grow the camp companion to 320x500 to seat the logic line.
  • Ignore a client's own echoed addon packets so a host is never counted twice in a round. RES packets may carry the scored participant count so guests see the same target counts as the host.
  • Move the secure Deploy button beside the popup so the popup can always close, even in combat; Deploy itself waits for combat to end.

The new fire effects, icon flight, class-colored dots, and buff tags have automated coverage and are awaiting a full in-client look; please report anything that looks off.

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