Stoked 0.4.0-beta
What's new
0.4.0-beta
Same code as 0.4.0-alpha, tagged beta so the project appears in CurseForge search.
- Turn the camp companion into a fading, opt-in campfire join popup: it fades in, clicking the campfire joins the camp session, and the full Bonfire Brigade board (assignment, Deploy, Ready, Confirm, and all six rounds) now runs inside a single compact panel.
- Share one Bonfire Brigade board between the popup and the /stoked play page so both stay in sync, and reset the join state whenever the camp aura is lost.
- Give the Wood, Air, and Spark buttons their own icons and shorten the compact board's sub-label to the target percent so it no longer clips.
- Fly the picked action's icon up into the fire on both boards.
- Add a game-logic line under the round feedback: the round's target mix, how many picks are in when you host, and what the group needed after a result.
- Tint participant dots with each player's class color and show the player's name on hover. GINV, JOIN, and ACT may carry an optional class token; packets without it still parse.
- React to each round result in three tiers, from an ember shower on a strong round to a smoky dip on a weak one, and scale the game-end celebration with the campfire grade.
- Label every camp object with what it gives, such as Mana Well (Mana regen / BoW), on the plan rows, the object picker, the Crew page, and the companion assignment line.
- Grow the camp companion to 320x500 to seat the logic line.
- Ignore a client's own echoed addon packets so a host is never counted twice in a round. RES packets may carry the scored participant count so guests see the same target counts as the host.
- Move the secure Deploy button beside the popup so the popup can always close, even in combat; Deploy itself waits for combat to end.
The new fire effects, icon flight, class-colored dots, and buff tags have automated coverage and are awaiting a full in-client look; please report anything that looks off.
This mod has no additional files

