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Stocker

Abandoned
Automatically buy items to build to a set threshold.

Description

Automatically buy stacks of reagents.

Having Issues or have a Suggestion?

  • Please don't use the comments to post trouble tickets or suggestions. Instead post a ticket on CurseForge. Thanks.
    • Any comments containing bug reports or feature requests will be deleted on sight and any comments asking where or why (referring to said comments) will also be deleted on sight.

Slash Commands

/stocker reset all
Empty both bins.
/stocker reset trash
Empty the trash bin.
/stocker reset bucket
Empty the bucket bin.
/stocker stack #
Tell Stocker to build to this many stacks. New in v200812030034.
/stocker autoquest
If AutoEquipQuestItem is installed and enabled, toggle automatically adding "Get Highest Value" items to the trash bucket.

Item Clicks

Ctrl-Right-Click
Add items to the auto buy bucket (adding the same item again will remove it).
Move all items of the same name to the bank (does not and will not work in reverse).
Add all items of the same name to the attachments of the send mail frame.
Alt-Right-Click
Add items to the auto sell trash bucket (adding the same item again will remove it).
Move all items of the same name to the bank (does not and will not work in reverse).
Add all items of the same name to the attachments of the send mail frame.

Notes

  • Gray (junk) items are sold automatically when visiting a vendor.
  • Drop items on the buttons to the right of the merchant frame to add them to that bucket. The Backpack is the bucket and the dagger is the trash (I might change that eventually).
  • Stocker unlocks the merchant frame so you can move it around (position is not saved as the client restores its default placement when MERCHANT_SHOW fires).

Known Issues

  • Cannot set build-to number for individual items, yet. I might figure out a way to do that later. New in v200812030034.
  • When you have 0 of an item in the bucket, Stocker will only buy 1 (or whatever the merchant's stack size is) until the next time MERCHANT_SHOW fires. I can't seem to figure out why; the code buys it once and tries to let the rest of the purchasing function run, but it doesn't for some reason.
    • Fixed in v200812030125

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The Stocker Team

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