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Stea Summon

One button summoning, shared summoning list...

File Details

v6.3

  • R
  • Oct 21, 2020
  • 1.62 MB
  • 128
  • 1.13.5
  • Classic

File Name

SteaSummon-v6.3.zip

Supported Versions

  • 1.13.5

lightweight tag a360cd4f9cc9bdbe04919a0e59996b4d6e31e2fd v6.3
Author:    GitHub <noreply@github.com>
Date:    Wed Oct 21 02:21:56 2020 -0700

commit 13b87e22e2dc4dce655c93ce3703031d644daf37
Author: Pete Rowley <pete-git@openrowley.com>
Date:   Wed Oct 21 02:21:36 2020 -0700

    Update SteaSummon.toc

commit 13b87e22e2dc4dce655c93ce3703031d644daf37
Author: Pete Rowley <pete-git@openrowley.com>
Date:   Wed Oct 21 02:21:36 2020 -0700

    Update SteaSummon.toc

commit fc45e1c34125873a1498bdb0bb151933efbfa2c0
Author: Pete Rowley <pete-git@openrowley.com>
Date:   Wed Oct 21 02:20:18 2020 -0700

    Update summon.lua

commit fc45e1c34125873a1498bdb0bb151933efbfa2c0
Author: Pete Rowley <pete-git@openrowley.com>
Date:   Wed Oct 21 02:20:18 2020 -0700

    Update summon.lua

commit 179ea1db18f62030724bd37a4145d2e6243f1638
Author: Pete Rowley <pete-git@openrowley.com>
Date:   Wed Oct 21 00:22:15 2020 -0700

    Update summon.lua

commit 7b0e89da6fd964556738cb5a3f3405f6a63d0287
Author: prowley <parowley@gmail.com>
Date:   Tue Oct 20 23:50:22 2020 -0700

    add some checks

    * fix bug where values are not returned for UnitPosition when in a raid instance, added checks for nil

    * added super cautious checks around C_IncomingSummon due to bug that triggered during a period I was too busy to deal with it, the interface is supposed to exist but it looked like it didn't from my brief look at the error.

commit cdf1a2533373398662539081f63730cf0a16be7e
Author: prowley <parowley@gmail.com>
Date:   Tue Oct 20 18:16:51 2020 -0700

    get paranoid about self

    Sometimes, self isn't self, and it isn't nil either. Let's not take chances since all our "objects" are singletons anyway.

commit 3b39bb0d0cfbe6f5b351280ee7ae78691ee1750d
Author: prowley <parowley@gmail.com>
Date:   Tue Oct 20 18:12:28 2020 -0700

    fix show/his summon from menu

    self isn't always the right self

commit 178fd59b0c68ff9d681b4263769a3faaaa865d32
Author: prowley <parowley@gmail.com>
Date:   Tue Oct 20 18:09:29 2020 -0700

    Update minimap.lua

commit e4efdbd1b5dc128eeb04677f57193b8fdea37d26
Author: prowley <parowley@gmail.com>
Date:   Mon Oct 19 22:20:51 2020 -0700

    added summon me button

    * summon me button, features player protrait, has fancy shrink/grow which warlocks will get to see more.

    * added additional summon status based on player accepting or declining a summon

    * changed the button template for context menu button. There was a reported bug which mentioned  "Couldn't find relative frame: $parentDetails" I cannot reproduce, details are generally sparse in bug reports (e.g. missing the crucial info like file/line #), but some online research suggests this is likely due to some other addon that provides different frame ui. Nice.