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Stea Summon

One button summoning, shared summoning list...

File Details

v0.54

  • R
  • Oct 7, 2020
  • 194.60 KB
  • 64
  • 1.13.5
  • Classic

File Name

SteaSummon-v0.54.zip

Supported Versions

  • 1.13.5

lightweight tag 1684018085e928d1e98e9687512732dda67fba89 v0.54
Author:    GitHub <noreply@github.com>
Date:    Wed Oct 7 10:34:54 2020 -0700

commit a5b04871f11e4b0fa9a391b7ce15ee2e28d2cf06
Author: prowley <parowley@gmail.com>
Date:   Wed Oct 7 10:32:56 2020 -0700

    Bug fix, a few net changes

    Made network code a little more idempotent.

    Added replay of events that occur during init but the state is not there to act on. Removed timer to wait for a leader to emerge, since replay makes that bodge unecessary.

    Added more protective code around frames that were assumed to always exist, but it turns out asynchronicity has a way of changing that.

    Pruned the raid code of all the info collection it turned out was not needed or there was a better way to get at it.

    Fixed protocol around destination and at destination to maintain the at dest list properly, there was also a bug around

    Caught some places that operated on the waiting table directly and funnelled them through existing methods, or created them.

    Made the disconnect message clear that its disconnecting the client from the addon network.

    Simplified protocol around destination now that more rigorous checks are made before reporting.

commit a5b04871f11e4b0fa9a391b7ce15ee2e28d2cf06
Author: prowley <parowley@gmail.com>
Date:   Wed Oct 7 10:32:56 2020 -0700

    Bug fix, a few net changes

    Made network code a little more idempotent.

    Added replay of events that occur during init but the state is not there to act on. Removed timer to wait for a leader to emerge, since replay makes that bodge unecessary.

    Added more protective code around frames that were assumed to always exist, but it turns out asynchronicity has a way of changing that.

    Pruned the raid code of all the info collection it turned out was not needed or there was a better way to get at it.

    Fixed protocol around destination and at destination to maintain the at dest list properly, there was also a bug around

    Caught some places that operated on the waiting table directly and funnelled them through existing methods, or created them.

    Made the disconnect message clear that its disconnecting the client from the addon network.

    Simplified protocol around destination now that more rigorous checks are made before reporting.