Description
Stat Equivalent
Stat Equivalent adds the sums you'd otherwise do in your head to every item tooltip. On a feral druid, a belt with +4 Agility and +12 Attack Power shows:
+4 Agility (~2 Str, +0.3 DPS)
+3 Stamina
+12 Attack Power (~6 Str, +0.9 DPS)
Total value: ~8 Strength (+1.1 DPS)
Hover the belt you're wearing and you get the same line for that one, so two items come down to two numbers.
What it shows
- Spell Power and Attack Power converted into your class's main stat (Intellect, Strength or Agility).
- Strength and Agility counted by the Attack Power they give your class. A druid gets 1 AP per Agility, a warrior gets none.
- DPS gain for everything that gives Attack Power.
- The damage gain from Intellect for casters and hybrids, through spell crit: +12 Intellect shows as +0.10% dmg.
- A total value line at the bottom of the tooltip. Paladins, shamans and druids get two: one for Intellect, one for Strength.
It leaves out Use: and Chance on hit: effects, grey set and socket bonuses you haven't activated, and Stamina, Spirit and Armor.
Class defaults
The addon picks defaults from your class when you log in.
| Class | Attack Power | Spell Power |
|---|---|---|
| Warrior, Death Knight | 10 AP = 5 Strength | hidden |
| Paladin, Shaman | 10 AP = 5 Strength | 10 SP = 18 Intellect |
| Druid | 10 AP = 5 Strength, feral form AP included | 10 SP = 18 Intellect |
| Hunter | 10 AP = 5 Agility, Ranged Attack Power included | hidden |
| Rogue | 10 AP = 10 Agility | hidden |
| Mage, Priest, Warlock | hidden | 10 SP = 18 Intellect |
Commands
Settings are saved per character. Type the ratio the way you'd say it:
| Command | What it does |
|---|---|
/statequiv |
Show your current ratios |
/statequiv sp 10 18 Intellect |
10 Spell Power counts as 18 Intellect |
/statequiv ap 10 7 Agility |
10 Attack Power counts as 7 Agility |
/statequiv sp off |
Hide Spell Power values (ap off for Attack Power) |
/statequiv sp auto |
Back to your class default |
/statequiv dps off |
Hide DPS and % dmg notes (dps on to bring them back) |
/statequiv reset |
Class defaults for everything |
/seq works as a short version of /statequiv.
About the numbers
Every converted value has a ~ because it's an estimate, close enough to pick the better item.
The Attack Power math uses classic rules: 1 Strength gives 2 AP for warriors, paladins, shamans and druids, 1 Agility gives 2 ranged AP for hunters, and 14 AP adds 1 DPS. Intellect uses about 60 per 1% spell crit at level 60 (54 for paladins), and a crit does 50% extra damage. Crit and dodge from Agility are not counted, so Agility is worth a bit more to druids and rogues than the tooltip shows.
The Spell Power ratio is a judgement call. Intellect gives mana and crit, not Spell Power, so 10 SP = 18 Intellect is a starting point. If your class guide values them differently, set your own with /statequiv sp.
These rules come from classic WoW and haven't been confirmed for Forever's ruleset. If a number doesn't match your character sheet, leave a comment with your class and the item.

