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Stat Equivalent

See what every stat is worth to your class. Tooltips convert Spell Power and Attack Power into your main stat and add a total value with DPS gain, so you can tell which item is the upgrade.
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1794141998931.PNG

Description

Stat Equivalent

Stat Equivalent adds the sums you'd otherwise do in your head to every item tooltip. On a feral druid, a belt with +4 Agility and +12 Attack Power shows:

+4 Agility (~2 Str, +0.3 DPS)
+3 Stamina
+12 Attack Power (~6 Str, +0.9 DPS)
Total value: ~8 Strength (+1.1 DPS)

Hover the belt you're wearing and you get the same line for that one, so two items come down to two numbers.

What it shows

  • Spell Power and Attack Power converted into your class's main stat (Intellect, Strength or Agility).
  • Strength and Agility counted by the Attack Power they give your class. A druid gets 1 AP per Agility, a warrior gets none.
  • DPS gain for everything that gives Attack Power.
  • The damage gain from Intellect for casters and hybrids, through spell crit: +12 Intellect shows as +0.10% dmg.
  • A total value line at the bottom of the tooltip. Paladins, shamans and druids get two: one for Intellect, one for Strength.

It leaves out Use: and Chance on hit: effects, grey set and socket bonuses you haven't activated, and Stamina, Spirit and Armor.

Class defaults

The addon picks defaults from your class when you log in.

Class Attack Power Spell Power
Warrior, Death Knight 10 AP = 5 Strength hidden
Paladin, Shaman 10 AP = 5 Strength 10 SP = 18 Intellect
Druid 10 AP = 5 Strength, feral form AP included 10 SP = 18 Intellect
Hunter 10 AP = 5 Agility, Ranged Attack Power included hidden
Rogue 10 AP = 10 Agility hidden
Mage, Priest, Warlock hidden 10 SP = 18 Intellect

Commands

Settings are saved per character. Type the ratio the way you'd say it:

Command What it does
/statequiv Show your current ratios
/statequiv sp 10 18 Intellect 10 Spell Power counts as 18 Intellect
/statequiv ap 10 7 Agility 10 Attack Power counts as 7 Agility
/statequiv sp off Hide Spell Power values (ap off for Attack Power)
/statequiv sp auto Back to your class default
/statequiv dps off Hide DPS and % dmg notes (dps on to bring them back)
/statequiv reset Class defaults for everything

/seq works as a short version of /statequiv.

About the numbers

Every converted value has a ~ because it's an estimate, close enough to pick the better item.

The Attack Power math uses classic rules: 1 Strength gives 2 AP for warriors, paladins, shamans and druids, 1 Agility gives 2 ranged AP for hunters, and 14 AP adds 1 DPS. Intellect uses about 60 per 1% spell crit at level 60 (54 for paladins), and a crit does 50% extra damage. Crit and dodge from Agility are not counted, so Agility is worth a bit more to druids and rogues than the tooltip shows.

The Spell Power ratio is a judgement call. Intellect gives mana and crit, not Spell Power, so 10 SP = 18 Intellect is a starting point. If your class guide values them differently, set your own with /statequiv sp.

These rules come from classic WoW and haven't been confirmed for Forever's ruleset. If a number doesn't match your character sheet, leave a comment with your class and the item.

Stat Equivalent Team

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