v1.91
What's new
Squizzumables Changelog
=======================
V1.91
- An alignment grid while frames are unlocked, in your class colour, with the
centre lines drawn brighter. A small toolbar at the top of the screen
switches the grid between Dimmed, Bright and Off, and turns Snap on or off.
It is the same grid SquizzFrames shows in its Edit Mode.
- With Snap on, a frame you drag snaps its centre to the screen's centre
lines, and its edges to the screen edges and to the nearest other frame or
cooldown group - lined up flush with it or placed right beside it,
SquizzFrames' frames included. The grid lines themselves are a visual guide
and do not snap. A snap holds until you pull a little further away, so
frames do not flick between nearby points. Snap is off by default; with it
off, dragging works exactly as before.
- Fixed a cooldown group dragged by one of its icons sometimes saving the
wrong position, so it jumped after the next refresh. Dragging the group
itself was already right.
- The lust alert no longer plays again for a lust that happened earlier. It
could replay while you still had Sated or Exhaustion from a key you had
already finished: after leaving a dungeon, after a /reload, or when changing
zones. It now plays only when the debuff has just been applied.
- The CDM tab's "(N tracked)" counts on Essential, Utility, Buffs and Buff
Bars could read "(0 tracked)" for a whole session if the settings were
first opened before the Cooldown Manager had finished setting up. They now
update whenever the Cooldown Manager changes and whenever you open that
group's page.
- The "Loop sound" option now warns that it is for short sounds only. Looping
a long track, such as the 40 second bundled lust tracks, stacks copies of it
on top of each other, and in a busy fight the game can then start cutting
sounds off - the alert's included.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

