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Spoken Quests

Quest dialogue, voiced. Needs the Spoken Quests Audio packs. (Formerly VoiceOver Redux)
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SpokenQuests 2.0.4

File nameSpokenQuests-2.0.4.zip
Uploader
rustykeyrustykey
Uploaded
Sep 19, 2026
Downloads
1.5K
Size
585.2 KB
Flavors
Classic TBCClassicForever
File ID
8922385
Type
R
Release
Supported game versions
  • 2.5.6
  • 1.60.1
  • 1.15.9

What's new

2.0.4 — player

  • Quests accepted and turned in by another addon are read again. Leatrix Plus and the auto-turn-in addons beside it answer QUEST_DETAIL by calling AcceptQuest in the same frame, so the quest dialog was gone before the 10 Hz watcher could see a quest ID to stabilize and nothing was ever read — the audio only played for a player who clicked through the dialog themselves. The globals are now recorded when the client fires the event, and the watcher reads that record when the dialog closes with nothing dispatched for it.
  • The play button is back in the quest log on the Forever client. That client reports itself as mainline and draws the modern map-attached quest log, which has no QuestLogFrame, no QuestLog_Update and no named title rows — everything the overlay walked to find a quest to put a button beside, so it drew nothing and said nothing. It walks the rows that log pools instead. The button sits left of the quest's title, and moves to the other end of the row, beside the tracking checkbox, when "Quest objectives" is on and the client's own icon has that corner.
  • A quest's details have a Play button too, on the Forever client's quest log: a button beside Back that reads the quest aloud and says Stop while it is reading. The buttons in the list cannot follow a quest into its details view — a frame has one parent — so this is one button, rebound to whichever quest the panel is showing.

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