SpokenQuests 2.0.4
What's new
2.0.4 — player
- Quests accepted and turned in by another addon are read again. Leatrix Plus and the
auto-turn-in addons beside it answer
QUEST_DETAILby callingAcceptQuestin the same frame, so the quest dialog was gone before the 10 Hz watcher could see a quest ID to stabilize and nothing was ever read — the audio only played for a player who clicked through the dialog themselves. The globals are now recorded when the client fires the event, and the watcher reads that record when the dialog closes with nothing dispatched for it. - The play button is back in the quest log on the Forever client. That client reports
itself as mainline and draws the modern map-attached quest log, which has no
QuestLogFrame, noQuestLog_Updateand no named title rows — everything the overlay walked to find a quest to put a button beside, so it drew nothing and said nothing. It walks the rows that log pools instead. The button sits left of the quest's title, and moves to the other end of the row, beside the tracking checkbox, when "Quest objectives" is on and the client's own icon has that corner. - A quest's details have a Play button too, on the Forever client's quest log: a button beside Back that reads the quest aloud and says Stop while it is reading. The buttons in the list cannot follow a quest into its details view — a frame has one parent — so this is one button, rebound to whichever quest the panel is showing.
This mod has no additional files

