promotional bannermobile promotional banner

SparkPoint - Cursor Castbar & Forever Swing Timer

A castbar ring around your mouse cursor with GCD and swing timer rings, health, mana and class resource bars, spell icon, rotation Assisted Highlight and Cooldown Manager support, for Retail and Forever.
Back to Files

SparkPoint-v1.6.1.zip

File nameSparkPoint-v1.6.1.zip
Uploader
hippopotypehippopotype
Uploaded
Oct 18, 2026
Downloads
108
Size
18.2 MB
Flavors
RetailForever
File ID
9244245
Type
R
Release
Supported game versions
  • 12.1.5
  • 12.1.0
  • 12.0.0
  • 1.60.1

What's new

v1.6.1 (from v1.6.0)

  • Fixed Cooldown Manager icons turning square after spec changes.
  • Fixed Forever-only defaults and data loading on Retail.

v1.6.0 (from v1.5.0)

  • NEW Early support for World of Warcraft: Forever (beta): one download now works on both Retail and Forever.
  • NEW WoW Forever swing timer: the Outer Ring Slot shows Swing (Auto) by default on new installs, and Main Hand, Off Hand or Ranged Swing can be chosen as any Ring Slot’s source; it turns gold while Heroic Strike, Cleave, Maul or Raptor Strike is queued and dims when your target is out of range.
  • NEW Frame Theme setting (Automatic / Silver / Copper): SparkPoint's frames take WoW Forever's copper look automatically on Forever, or any theme on either game; slot and bar Frame Colors you've customised still win.
  • NEW HUD Scale slider (50%–200%) that resizes the whole SparkPoint HUD at once.
  • Added compatibility for WoW 12.1.5.
  • On Forever, the cast ring, spell icon, GCD slot, health and mana bars, decorative ring, and settings work; Cooldown Manager support on Forever is still being tested.
  • Class resource pips and the class power bar are not available on Forever yet; they are coming in a later update.
  • Assisted Highlight is Retail-only, because Blizzard's assisted combat is not available on Forever.
  • Added /sparkpoint status, which shows your game version and which modules are active; please include it in bug reports.
  • Replaced outdated WoW API calls, so class resources no longer depend on Blizzard's deprecated-API fallback setting.

v1.5.0 (from v1.4.5)

  • NEW Added the Cooldown Manager module. It brings Blizzard's Essential Cooldowns, Utility Cooldowns, and Tracked Buffs next to the cast ring.
  • Each group can be shown in SparkPoint style, Blizzard style, or hidden, and placed to the right, left, above, or below the ring.
  • SparkPoint style adds keybinds, a glow when a cooldown is ready, and adjustable text size, colors, and count position.
  • Added an option to hide Blizzard's own Cooldown Manager bars.
  • Settings pages now show a notice when their module is turned off.
  • Internal cleanup and stability fixes.

v1.4.5 (from v1.4.4)

  • Added compatibility for WoW 12.1.0.

v1.4.4 (from v1.4.3)

  • Updated addon metadata for WoW 12.0.7.

v1.4.3 (from v1.4.2)

  • NEW Added empowered cast support.
  • Added a cast spell text anchor setting.
  • Added an optional performance stats HUD module.
  • Hid the bottom bar slot while empowered cast markers are visible to reduce overlap.
  • Hardened hover visibility frame inspection.
  • Defaulted class resources to the classic renderer mode.

v1.4.2 (from v1.4.1)

  • NEW Rebuilt class resources as a pluggable system with dedicated renderers for each class.
  • Added dedicated resource systems for Death Knight Runes, Evoker Essences, Rogue and Druid Combo Points, Paladin Holy Power, Monk Chi, Arcane Charges, Soul Shards, and Maelstrom Weapon.
  • Added native animation groups for spend, fill, recharge, and cooldown transitions in dedicated systems.
  • Added a Class Power bar provider with dynamic class power or mana source resolution in bar slots.
  • Added addon-wide resource color overrides for health, mana, class power, and class resource systems.
  • Added visual style and fill color source settings for class resources.
  • Added simple pip animation support for generic class resource pips.

v1.4.1 (from v1.4.0)

  • NEW Added a dedicated Bottom Bar Slot with matching layout, text, and visibility controls plus a dedicated fill texture.
  • Refactored Ring Slot settings around named outer, middle, and inner slots with per-slot enable, provider, appearance, and shared visibility controls.
  • Added a framed shell for the Spell Icon.
  • Improved cooldown and charge handling APIs used by GCD tracking and readable cooldown-blocked feedback.
  • Added a None provider option for bar slots and updated defaults.

v1.4.0 (from v1.3.3)

  • NEW Added a dedicated Top Bar Slot module with Health and Mana providers.
  • Added extensive Top Bar styling controls for fill, background, frame, provider-based colors, and opacity.
  • Added configurable Top Bar text with mode, number style, font, outline, opacity, and offset settings.
  • Added slot-specific visibility and hide overrides for the top bar slot.
  • Added pet battle and special action bar context hide rules across the HUD.
  • Added centralized HUD layer roots with live frame strata updates for cleaner module layering.
  • Improved top bar texture fidelity, baseline alignment, and transition fade behavior.

v1.3.3 (from v1.3.2)

  • Added target alive/dead visibility filters.
  • Split instant-cast visibility into direct and triggered variants.
  • Improved Visibility setting tooltips for clearer explanations.

v1.3.2 (from v1.3.1)

  • Added Cast Progress Display modes for all casts, normal casts only, or channelled spells only.
  • Split cast fill color controls into explicit source modes with single-color, normal/channelled, and class-color behavior
  • Added separate class-color toggles for the cast spark and cast spell text.
  • Expanded visibility rules with hostile/unfriendly, neutral, and friendly target filters.
  • Added interrupt-flash feedback for interrupted channelled casts.

v1.3.1 (from v1.3.0)

  • Expanded Spell Icon feedback with separate support for direct instant casts, triggered instant casts, failed casts, and readable cooldown-blocked presses.
  • Added a dedicated readable cooldown swipe color plus optional class-color override for blocked spell-icon feedback.
  • Standardized slash commands to /sparkpoint only.

v1.3.0 (from v1.2.2)

  • NEW Added transition effects to control how the HUD animates in and out.
  • Added visibility controls to hide SparkPoint while hovering over clickable UI.
  • Added customizable background tint colors for the cast ring and slot rings.
  • Added configurable class resource pip background color.
  • Added RGBA color control for the Spell Icon cast swipe.
  • Reorganized settings labels.

v1.2.2 (from v1.2.1)

  • Added separate Assisted Highlight Icon Opacity sliders.
  • Increased Cast Spell Text Offset X slider range .

v1.2.1 (from v1.2.0)

  • Added configurable Assisted Highlight keybind text.

v1.2.0 (from v1.1.6)

  •  NEW Added Assisted Highlight module that shows Blizzard's next suggested spell near the SparkPoint HUD.
  • Added new visibility flag After Instant Cast (stays visible during GCD after instant abilities).

v1.1.6 (from v1.1.5)

  •  Fixed instant-cast spell icon visibility so it no longer disappears during GCD refreshes.

v1.1.5

  • Fixed visibility rule handling so "In Combat " works correctly.
  • Fixed GCD inner ring updates for instant-cast abilities. 
  • Added optional Spell Icon display for instant-cast abilities.
  • Added click-feedback ring, including left/right click support.

Special thanks to reddit user jvonfilm for report and suggestions

This mod has no additional files