SparkPoint-v1.6.0.zip
What's new
v1.6.0 (from v1.5.0)
- NEW Early support for World of Warcraft: Forever (beta): one download now works on both Retail and Forever.
- NEW WoW Forever swing timer: the Outer Ring Slot shows Swing (Auto) by default on new installs, and Main Hand, Off Hand or Ranged Swing can be chosen as any Ring Slot’s source; it turns gold while Heroic Strike, Cleave, Maul or Raptor Strike is queued and dims when your target is out of range.
- NEW Frame Theme setting (Automatic / Silver / Copper): SparkPoint's frames take WoW Forever's copper look automatically on Forever, or any theme on either game; slot and bar Frame Colors you've customised still win.
- NEW HUD Scale slider (50%–200%) that resizes the whole SparkPoint HUD at once.
- Added compatibility for WoW 12.1.5.
- On Forever, the cast ring, spell icon, GCD slot, health and mana bars, decorative ring, and settings work; Cooldown Manager support on Forever is still being tested.
- Class resource pips and the class power bar are not available on Forever yet; they are coming in a later update.
- Assisted Highlight is Retail-only, because Blizzard's assisted combat is not available on Forever.
- Added
/sparkpoint status, which shows your game version and which modules are active; please include it in bug reports. - Replaced outdated WoW API calls, so class resources no longer depend on Blizzard's deprecated-API fallback setting.
v1.5.0 (from v1.4.5)
- NEW Added the Cooldown Manager module. It brings Blizzard's Essential Cooldowns, Utility Cooldowns, and Tracked Buffs next to the cast ring.
- Each group can be shown in SparkPoint style, Blizzard style, or hidden, and placed to the right, left, above, or below the ring.
- SparkPoint style adds keybinds, a glow when a cooldown is ready, and adjustable text size, colors, and count position.
- Added an option to hide Blizzard's own Cooldown Manager bars.
- Settings pages now show a notice when their module is turned off.
- Internal cleanup and stability fixes.
v1.4.5 (from v1.4.4)
- Added compatibility for WoW 12.1.0.
v1.4.4 (from v1.4.3)
- Updated addon metadata for WoW 12.0.7.
v1.4.3 (from v1.4.2)
- NEW Added empowered cast support.
- Added a cast spell text anchor setting.
- Added an optional performance stats HUD module.
- Hid the bottom bar slot while empowered cast markers are visible to reduce overlap.
- Hardened hover visibility frame inspection.
- Defaulted class resources to the classic renderer mode.
v1.4.2 (from v1.4.1)
- NEW Rebuilt class resources as a pluggable system with dedicated renderers for each class.
- Added dedicated resource systems for Death Knight Runes, Evoker Essences, Rogue and Druid Combo Points, Paladin Holy Power, Monk Chi, Arcane Charges, Soul Shards, and Maelstrom Weapon.
- Added native animation groups for spend, fill, recharge, and cooldown transitions in dedicated systems.
- Added a Class Power bar provider with dynamic class power or mana source resolution in bar slots.
- Added addon-wide resource color overrides for health, mana, class power, and class resource systems.
- Added visual style and fill color source settings for class resources.
- Added simple pip animation support for generic class resource pips.
v1.4.1 (from v1.4.0)
- NEW Added a dedicated Bottom Bar Slot with matching layout, text, and visibility controls plus a dedicated fill texture.
- Refactored Ring Slot settings around named outer, middle, and inner slots with per-slot enable, provider, appearance, and shared visibility controls.
- Added a framed shell for the Spell Icon.
- Improved cooldown and charge handling APIs used by GCD tracking and readable cooldown-blocked feedback.
- Added a None provider option for bar slots and updated defaults.
v1.4.0 (from v1.3.3)
- NEW Added a dedicated Top Bar Slot module with Health and Mana providers.
- Added extensive Top Bar styling controls for fill, background, frame, provider-based colors, and opacity.
- Added configurable Top Bar text with mode, number style, font, outline, opacity, and offset settings.
- Added slot-specific visibility and hide overrides for the top bar slot.
- Added pet battle and special action bar context hide rules across the HUD.
- Added centralized HUD layer roots with live frame strata updates for cleaner module layering.
- Improved top bar texture fidelity, baseline alignment, and transition fade behavior.
v1.3.3 (from v1.3.2)
- Added target alive/dead visibility filters.
- Split instant-cast visibility into direct and triggered variants.
- Improved Visibility setting tooltips for clearer explanations.
v1.3.2 (from v1.3.1)
- Added Cast Progress Display modes for all casts, normal casts only, or channelled spells only.
- Split cast fill color controls into explicit source modes with single-color, normal/channelled, and class-color behavior
- Added separate class-color toggles for the cast spark and cast spell text.
- Expanded visibility rules with hostile/unfriendly, neutral, and friendly target filters.
- Added interrupt-flash feedback for interrupted channelled casts.
v1.3.1 (from v1.3.0)
- Expanded Spell Icon feedback with separate support for direct instant casts, triggered instant casts, failed casts, and readable cooldown-blocked presses.
- Added a dedicated readable cooldown swipe color plus optional class-color override for blocked spell-icon feedback.
- Standardized slash commands to /sparkpoint only.
v1.3.0 (from v1.2.2)
- NEW Added transition effects to control how the HUD animates in and out.
- Added visibility controls to hide SparkPoint while hovering over clickable UI.
- Added customizable background tint colors for the cast ring and slot rings.
- Added configurable class resource pip background color.
- Added RGBA color control for the Spell Icon cast swipe.
- Reorganized settings labels.
v1.2.2 (from v1.2.1)
- Added separate Assisted Highlight Icon Opacity sliders.
- Increased Cast Spell Text Offset X slider range .
v1.2.1 (from v1.2.0)
- Added configurable Assisted Highlight keybind text.
v1.2.0 (from v1.1.6)
- NEW Added Assisted Highlight module that shows Blizzard's next suggested spell near the SparkPoint HUD.
- Added new visibility flag After Instant Cast (stays visible during GCD after instant abilities).
v1.1.6 (from v1.1.5)
- Fixed instant-cast spell icon visibility so it no longer disappears during GCD refreshes.
v1.1.5
- Fixed visibility rule handling so "In Combat " works correctly.
- Fixed GCD inner ring updates for instant-cast abilities.
- Added optional Spell Icon display for instant-cast abilities.
- Added click-feedback ring, including left/right click support.
Special thanks to reddit user jvonfilm for report and suggestions
All Relations
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- Embedded Library
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