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SparkPoint

Combat HUD at your cursor — castbar, class resources, GCD, assisted highlight, spell icons and more.

File Details

SparkPoint-v1.4.0.zip

  • R
  • Mar 22, 2026
  • 18.16 MB
  • 233
  • 12.0.1+1
  • Retail

File Name

SparkPoint-v1.4.0.zip

Supported Versions

  • 12.0.1
  • 12.0.0

v1.4.0 (from v1.3.3)

  • NEW Added a dedicated Top Bar Slot module with Health and Mana providers.
  • Added extensive Top Bar styling controls for fill, background, frame, provider-based colors, and opacity.
  • Added configurable Top Bar text with mode, number style, font, outline, opacity, and offset settings.
  • Added slot-specific visibility and hide overrides for the top bar slot.
  • Added pet battle and special action bar context hide rules across the HUD.
  • Added centralized HUD layer roots with live frame strata updates for cleaner module layering.
  • Improved top bar texture fidelity, baseline alignment, and transition fade behavior.

v1.3.3 (from v1.3.2)

  • Added target alive/dead visibility filters.
  • Split instant-cast visibility into direct and triggered variants.
  • Improved Visibility setting tooltips for clearer explanations.

v1.3.2 (from v1.3.1)

  • Added Cast Progress Display modes for all casts, normal casts only, or channelled spells only.
  • Split cast fill color controls into explicit source modes with single-color, normal/channelled, and class-color behavior
  • Added separate class-color toggles for the cast spark and cast spell text.
  • Expanded visibility rules with hostile/unfriendly, neutral, and friendly target filters.
  • Added interrupt-flash feedback for interrupted channelled casts.

v1.3.1 (from v1.3.0)

  • Expanded Spell Icon feedback with separate support for direct instant casts, triggered instant casts, failed casts, and readable cooldown-blocked presses.
  • Added a dedicated readable cooldown swipe color plus optional class-color override for blocked spell-icon feedback.
  • Standardized slash commands to /sparkpoint only.

v1.3.0 (from v1.2.2)

  • NEW Added transition effects to control how the HUD animates in and out.
  • Added visibility controls to hide SparkPoint while hovering over clickable UI.
  • Added customizable background tint colors for the cast ring and slot rings.
  • Added configurable class resource pip background color.
  • Added RGBA color control for the Spell Icon cast swipe.
  • Reorganized settings labels.

v1.2.2 (from v1.2.1)

  • Added separate Assisted Highlight Icon Opacity sliders.
  • Increased Cast Spell Text Offset X slider range .

v1.2.1 (from v1.2.0)

  • Added configurable Assisted Highlight keybind text.

v1.2.0 (from v1.1.6)

  •  NEW Added Assisted Highlight module that shows Blizzard's next suggested spell near the SparkPoint HUD.
  • Added new visibility flag After Instant Cast (stays visible during GCD after instant abilities).

v1.1.6 (from v1.1.5)

  •  Fixed instant-cast spell icon visibility so it no longer disappears during GCD refreshes.

v1.1.5

  • Fixed visibility rule handling so "In Combat " works correctly.
  • Fixed GCD inner ring updates for instant-cast abilities. 
  • Added optional Spell Icon display for instant-cast abilities.
  • Added click-feedback ring, including left/right click support.

Special thanks to reddit user jvonfilm for report and suggestions