SoundAlerter Forever

Voiced PvP alerts, bars and trackers for WoW Forever: spell callouts, interrupts, casting bars, spell tracker and more, built on your target, focus and visible enemy nameplates.
Back to Files

v0.2.85-beta1

File nameSoundAlerter-v0.2.85-beta1.zip
Uploader
th3pajayth3pajay
Uploaded
Oct 21, 2026
Downloads
10
Size
1.8 MB
Flavors
RetailClassic TBCForever
File ID
9276486
Type
B
Beta
Supported game versions
  • 11.1.5
  • 2.5.6
  • 1.60.1

What's new

Changelog

0.2.85

Stealth alerts, and a round of fixes. This also includes the unreleased 0.2.84 changes.

Stealth alerts

  • Enemy Stealth, Prowl, Vanish and Shadowmeld are now announced when the aura appears, which works even though the client hides the cast. Until now these call-outs never fired for enemy players because their spell ID is hidden. They use the same per-spell switches and voice files on the Voice Alerts page, and the chat announcement uses the same Stealth, Prowl and Vanish switches.
  • One alert per enemy: the target and its nameplate no longer play the call-out twice, and an enemy that was already stealthed when you first saw it stays silent.
  • Proximity Alerts, new Stealth group: Alert for stealthed enemies already in view plays one alert when an enemy comes into view already stealthed. Keep watch on a stealthed enemy closing in repeats the alert each time that enemy gets closer, with a Keep watch within band and a Time between alerts. Both are off by default. Nameplates need All enemies in range under Who triggers alerts on Quick Start.
  • Rogue Stealth and the druid stealth are confirmed in game. The other ranks and Prowl, Vanish and Shadowmeld use the IDs from the game's spell list and may need adjusting.
  • The distance bands no longer call a protected game function in combat, which could log a blocked-action error; in combat the Close and Nearby bands are skipped, so a distance reads Medium or Detected.

Fixes

  • Spell Finder: with Autocomplete on, the suggestion list no longer closes about a tenth of a second after you type. It now stays open while the results update and closes when you press Enter. Clicking a suggestion with the mouse now completes it.

  • Statistics: the Top Spells percentages are now each spell's share of the listed spell alerts, matching the Enemies and Classes lists. They were measured against every alert of any kind, so they read 0% to 1% for nearly everything.

  • Notices: the page is grouped into Requests (duel, summon, resurrection, group invite), Queues (queue ready, ready check) and Warnings (low durability, with its threshold right under it). Each notice has its own Play button next to its switch, which replaces the seven separate Test rows. A notice with no voice file shows "No file" on its button instead of staying silent. A new Play all button plays every notice once. Each description is now one short line about when it fires, without the voice file name.

  • Battleground Alerts: each flag event (pickups, drops, captures, returns) has its own Play button beside its switch, which plays the class voice and then the event phrase. A Preview class choice sets which class voice the buttons use, and Play all runs every event once. The three linked team switches (only enemy, only friendly, all actions) are now one Alert for choice: Enemy team, Friendly team or Both teams; your saved settings carry over. The Test flag toasts row is gone: the Show toast notifications row has its own Play button instead.

  • Proximity Alerts: the Show toast notifications switch has its own Play button, which replaces the Test toast row. The Enemy targets you, Enemy casts while targeting you, Enable watchlist and the two new stealth switches have a Play button too, like the Notices and Battleground Alerts pages. A voice file that is missing shows No file on the button.

  • Proximity toasts: Shift+click now sets the enemy as your focus without changing your target. It used to leave the enemy targeted. Your previous target is put back, or cleared if you had none.

0.2.83

Bar textures, a texture quality setting and a round of fixes. This also includes the unreleased 0.2.82 changes.

Bar textures

  • New Liquid bar texture with a bevelled border: slow caustic light, a rippling surface and bubbles that float up.
  • Motes is softer, with a gentler glow and a slower drift.
  • Animated textures now run on vertical bars too (casting bars set to vertical). Waves still show a plain fill when vertical.
  • New Texture quality setting (Low, Normal, High) on the Resource Bars and Casting Bars pages, under More options. Low drops the farthest layer and animates about 15 times a second. High adds a small glint that runs around the bar border.

Fixes

  • Increase nameplate distance no longer resets your own nameplate distance to the game default at every login. Your value is remembered when you turn the option on and restored when you turn it off.
  • Enemy statistics: at the 100-enemy cap a new enemy is no longer dropped the moment it is added.
  • Minimap tracking: switching the feature off now restores the tracking you had before.
  • A new enemy on a reused nameplate no longer inherits the old one's cast state, which could skip a "casting at you" alert or name the previous target's spell on an interrupt.
  • The PvP zone type now refreshes when you walk into a sub-zone, such as a sanctuary.
  • Custom alerts: the Summon and Damage events, which nothing ever raised, are no longer offered in the editor. Saved alerts and export strings are unchanged.
  • Flag alerts: the 30-day expiry of the saved class cache now works, and the short-term duplicate filter no longer grows over a long session.
  • Importing custom alerts no longer rebuilds every options page.
  • Removed an unused learned-class cache and its old settings.

Performance

  • The spell tracker only updates every frame while it has a timer or cooldown to show, and listens to combo point changes only when a finisher is tracked.
  • Proximity and flag toasts, the watchlist, enemy targeting alerts, ally vision and the statistics cap do less work and create less garbage per event.
  • The options window does less work while the spell database builds.

New

  • /sa stats now shows alert diagnostics: the same spell alerted twice, aura resyncs and proximity checks skipped just after loading a zone. /sa stats reset clears them.

0.2.81 (beta)

First public beta on CurseForge. The options window was rebuilt in the dark flat look, page by page.

  • New look and motion for every options page: Voice Alerts, Spell Finder, Developer Tools, Profiles and Advanced (custom alerts). Pages slide in, rows tint on hover, switches glide, a changed setting flashes its row.
  • Voice Alerts: class list with counts, spell rows with event pills and a play button on every sound, presets with undo, silence-by-category cards and a Chat Alerts tab with a live message preview.
  • Spell Finder: a draggable window with filter chips, keyboard control (Up, Down, Enter, Tab, Esc), a scrolling result list and a detail pane with Copy ID and insert-in-chat.
  • Developer Tools: a health verdict for the spell database, a live rebuild progress bar, timing bars and a copy-diagnostics report.
  • Profiles: every profile in one list with a summary, Use, Copy here and Delete (with a second-click confirm), New profile, Reset, and a "use for new characters" switch.
  • Advanced: a custom alert list with a sectioned editor, spell ID lookup, Test sound, event chips and the source and destination filters under More options.
  • Draggable flat scrollbars replace the old Ace3 slider; pages now fit the window.
  • Options window badge reads BETA with the version and author.
  • Fewer widgets per custom alert and quicker page building; 88 small Lua files folded into 72 with no change in behaviour.

0.2.77

  • Options window motion: pages slide in, rows tint on hover, switches glide, a changed setting flashes its row, buttons dip when pressed, a failed import shakes. One setting in General turns it all off.
  • Show hidden enemy spells: casts the client hides can show their real name and icon, drawn by the client.
  • README credits Forever Simple GCD by tarolg (MIT) for the idea behind the hidden-spell display.

0.2.75

  • Nine combo point celebration styles with their own exits for a spent and a lost combo, with Low, Normal and High animation quality.
  • Casting bars: segmented look, fade-in, bloom on a finished cast, stamped INTERRUPTED, steel look for uninterruptible casts, a red timer flip and channel pulses.
  • Spell tracker icons: pop-in, a border timer that shifts green, amber, red, a throb in the last 3 seconds, and a shine when a cooldown is ready.
  • Configurable minimap button with a click matrix and 12 icons.
  • Reordered options pages. /sa fxstats shows how often bars and icons update.

0.2.74

  • Fixed the nearby count in proximity alerts when only your target or mouseover was around.

This mod has no additional files