File Details
v3.33
- R
- Aug 14, 2009
- 11.42 KB
- 364
- 3.2.0
- Retail
File Name
SOKLootManager.zip
Supported Versions
- 3.2.0
v3.33:
- .toc bump for patch 3.2
v3.32:
- In an attempt to be more PUG/non-guildwide friendly, if more than 5 people in the raid fail to report a version during a loot call, the time allowed for rolls will default to the full amount.
- Along the same lines, the time window for rolling can be configured at the top of SOKLootManager.lua. If you wish to spend no more than 15 seconds collecting rolls for an item, then you would set SOKLM_LOOTTIMER = 15
v3.31:
- Fixed an error that was preventing the Winners tab from updating properly if you weren't the raid leader, now it properly updates for raid assistants/officers too.
- Adjusted nraid and hraid slash parameters slightly. Apparently you can't simultaneously set the threshold and loot method, so I re-ordered it to put it on Master Looter Green instead of Group Loot Epic.
- SOK-only feature: Added auto-invite capacity for our raid keyword.
v3.3:
- New slash commands: /lm nraid, and /lm hraid. They both convert to a raid and set self-Master Looter with epic threshold. The former changes the difficulty to normal, the latter heroic.
- New tabs on the Results window. The "Rolls" tab is the usual box loot handlers are used to, the "Winners" tab contains 25 checkboxes with raid member names. Checking a box here disables that person's Need button, unchecking enables it.
v3.21:
- Patch 3.1 compatibility
- RKP Name box is gone as it didn't serve much purpose for SOK anymore
- Added another Greed option for your main's dual spec to the Greed window
v3.2:
First Curse version, yay!
The "Winners" tab isn't shared amongst the raid. In order to prevent tampering only the loot handler's Winners tab information is used. The call to disabled the Need button, if applicable, happens every time loot is announced so that people who go offline, reload their UI, etc. don't get it re-enabled for doing so.
Also, if you've never seen an item since the last patch it's possible for it to error out when loot is called. The 5 second delay is an attempt to get around this, but it doesn't always work. If an item isn't in your local cache the window should forcibly come up, but with no mouseover stats capability. The safest bet to avoid this is to link all the drops ahead of time and click each one before beginning the loot process.

