SocialForever

A social memory addon for World of Warcraft: Forever that remembers the players you meet, helps you group up, and keeps track of your experiences with them.
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v0.4.4-beta

File nameSocialForever-v0.4.4-beta.zip
Uploader
BabuniGamingBabuniGaming
Uploaded
Oct 14, 2026
Downloads
11
Size
60.7 KB
Flavors
Forever
File ID
9183091
Type
B
Beta
Supported game versions
  • 1.60.1

What's new

Social Forever — Changelog

0.4.4-beta — 2026-10-14

  • Flags are personal only. Nearby Social Forever users still exchange Green / Yellow / Red marks, but not flags. Your flags stay as private reminders on your character.
  • Fixed a Nearby glitch where the tab could show (1) while the list stayed empty: the empty list area no longer keeps the list “frozen,” and new people (such as someone who just buffed or healed you) still appear even if your mouse is on a row.
  • Buff/heal detection still works when the combat aura payload is missing or sealed, by reading your helpful auras directly.

0.4.3-beta — 2026-10-13

  • When someone declines your party invite, Social Forever remembers it. The tooltip shows Denied invite in red with the count (1 time, 2 times, …), next to how often you have grouped together.

0.4.2-beta — 2026-10-10

  • Same-mob grouping no longer pretends an invite was sent when Forever blocks programmatic invites. It opens the clickable Invite prompt right away instead of waiting on a dead cooldown.
  • Damage-meter harvest retries when combat or an empty meter would have skipped a fight, so same-mob prompts show up sooner after you leave combat.
  • The Invite button only shows Invited when the secure /invite is actually armed for that person.
  • Invite tooltip notes that people in combat see the popup only after they leave combat.

0.4.1 — 2026-10-08

  • Nearby and zone people are on separate tabs. The nearby tab uses your subzone name; the zone tab uses the zone name (and can show 100+).
  • After you change subzone, names stay on Nearby for at least 15 seconds so the list does not jump as much.
  • Optional same-mob grouping: ask before inviting, or auto-invite, when someone nearby was damaging the same mob you were. Both settings default off.
  • Mouseovers and other sightings can show on the list during combat; brand-new rows stay click-safe until combat ends.
  • Memory is Nearby-only: “Been nearby” counts real Nearby encounters, and “Seen before in …” only updates when they have been Nearby. The old same-zone times line is gone.

0.3.2 — 2026-10-07

  • Marks, clear mark, and Kill on sight update that player's color and letter on the list right away, even while your mouse is over it.
  • After you leave the list, sorting and normal updates continue as usual.

0.3.1 — 2026-10-07

  • Your current target stays at the top of Nearby while you have them targeted.
  • The Nearby list no longer jumps around while your mouse is over it — invites and clicks stay on the same person until you move away.
  • Player tooltips show level, race, and class.

0.3.0 — 2026-10-07

  • Same player-facing behavior. The addon code is now split into several Lua files so it is easier to maintain.

0.2.32 — 2026-10-07

  • Nearby drops people sooner when they are clearly gone or stop showing up for a short while. The 3-minute timer is still the last resort.

0.2.31 — 2026-10-07

  • Same detection and list behavior, with less repeated background work while you play.

0.2.30 — 2026-10-07

  • In this zone from the General roster should work without people talking. The roster reader was still using the wrong channel id and GUID fields.

0.2.29 — 2026-10-06

  • In this zone now fills from the General channel roster again, without waiting for someone to speak.

0.2.28 — 2026-10-06

  • Players of the other faction show in a dusty war-red on the list, different from a Red mark.

0.2.27 — 2026-10-06

  • Offline group members and old damage-meter names no longer keep showing up on Nearby.

0.2.26 — 2026-10-06

  • Each nearby name now shows a race-and-class icon between the name and the level.
  • The level uses that player's class color. Skyborne have their own icon set.

0.2.25 — 2026-10-06

  • More ways to notice people nearby: friendly nameplates you already enabled, players who buff you, resurrections, and other combat participants after a fight ends.
  • The General channel roster and yell now feed In this zone without counting as a real encounter.
  • Raid members in range and a few extra unit tokens are scanned the same way as party targets.

0.2.24 — 2026-10-06

  • Your own character no longer appears in the nearby list.

0.2.23 — 2026-10-05

  • Two-word names no longer trigger “No player named … is currently playing” when Social Forever tries to say hello. Those names are not whispered.

0.2.22 — 2026-10-05

  • Fixed a Lua error that could fire in a dungeon while in a group, when the client sealed a unit name.

0.2.21 — 2026-10-05

  • First CurseForge beta.
  • The close x sits in the top-left corner, away from the gear button.
  • Hovering the x shows that /sf or /socialforever brings the window back.

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