Social Aura
Social Aura adds a simple social layer to player tooltips, showing what players like to do and how often they’ve been endorsed by others.
Overview
Social Aura is a lightweight addon that helps you quickly understand other players at a glance.
Instead of focusing on performance stats or cluttering your UI, it highlights two things:
- what kind of content a player spends their time in
- how often they’ve been positively endorsed by other players
It’s designed to feel clean, subtle, and useful — something that fits naturally into the game without getting in the way.
Features
Activity Traits
See what players are actually doing in the game:
- Dungeon Runner
- Raider
- Arena Combatant
- Battleground Fighter
- World Explorer
- Roleplayer
Traits are short, clear, and limited so tooltips stay readable.
Endorsements
After completing group content, you can endorse other players:
- Dungeons / parties: up to 3 endorsements
- Raids: up to 5 endorsements
- PvP: available after matches
Endorsements are positive only and limited per activity.
Each endorsement contributes to a player’s total, which is shown directly in their tooltip:
It’s a simple way to recognize players you had a good experience with — no negative ratings, no clutter.
Tooltip Integration
Social Aura adds a small section to player tooltips showing:
- activity traits
- endorsement value
It doesn’t replace the default tooltip and is designed to stay clean and out of the way.
Standalone Config Panel
- Open with
/sa
- Separate window (not inside Blizzard settings)
- Set your traits and manage your profile
Lightweight
Social Aura is built to stay out of the way:
- no heavy systems
- no unnecessary tracking
- minimal performance impact
Compatibility
- Fully compatible with tooltip addons like Raider.IO
- Designed to layer cleanly on top of the default tooltip
Note:
Social Aura is not compatible with TRP3, as TRP3 fully replaces the default tooltip.
Social Aura is designed as a lightweight alternative for players who want a simple, automatic way to display social identity without the complexity of full roleplay profile systems.
Design Goal
The idea is simple:
You should be able to hover someone and immediately get a sense of what kind of player they are.
Not their DPS. Not their gear.
Just what they do — and how others experience playing with them.