Smufrik's Hekili for MoP

Hekilis combat rotations adapted for mop

File Details

v5.5.3-1.0.0y

  • R
  • Mar 1, 2026
  • 1.61 MB
  • 3.7K
  • 5.5.1
  • MoP Classic

File Name

Hekili-v5.5.3-1.0.0y.zip

Supported Versions

  • 5.5.1

lightweight tag df38e3ed786f54eda5f5acff9011aae706e7ba60 v5.5.3-1.0.0y
Author:    Smufrik <Smufrik@gmail.com>
Date:    Sun Mar 1 23:10:57 2026 +0100

commit df38e3ed786f54eda5f5acff9011aae706e7ba60
Author: Smufrik <Smufrik@gmail.com>
Date:   Sun Mar 1 23:10:57 2026 +0100

    feat: enhance Vengeance tracking for MoP tanks and update related logic across various specs

commit 1f65bdd89944ebb23acb3e7944145fdc09ba5e53
Author: Smufrik <Smufrik@gmail.com>
Date:   Sun Feb 1 21:33:12 2026 +0100

    Refactor and enhance class abilities and priorities for various specs

    - Mage Fire: Added talent check for Rune of Power in ability handler.
    - Paladin Retribution: Introduced two new trinket abilities with handlers for cooldown management.
    - Death Knight Blood: Updated action lists for cooldowns and defensives, incorporating Shiego Logic for aggressive mitigation.
    - Death Knight Frost: Adjusted mind freeze action to react to target casting.
    - Death Knight Unholy: Modified mind freeze action to react to target casting.
    - Rogue Subtlety: Enhanced Hemorrhage handling with new conditions for usage and updated spell ID for the DoT.
    - Shaman Elemental: Removed wait action during Shamanistic Rage to optimize casting.
    - Shaman Enhancement: Allowed hardcasts during Shamanistic Rage to prevent dead time.
    - Warlock Demonology: Ensured last_cast_time is properly registered across state resets.
    - Options: Fixed type conversion for current spec in pack control and standardized health stone naming.
    - State: Improved ability lookup logic to handle unknown abilities more gracefully.
    - UI: Enhanced glow handling for abilities and adjusted cooldown settings for ElvUI compatibility.

commit 1f65bdd89944ebb23acb3e7944145fdc09ba5e53
Author: Smufrik <Smufrik@gmail.com>
Date:   Sun Feb 1 21:33:12 2026 +0100

    Refactor and enhance class abilities and priorities for various specs

    - Mage Fire: Added talent check for Rune of Power in ability handler.
    - Paladin Retribution: Introduced two new trinket abilities with handlers for cooldown management.
    - Death Knight Blood: Updated action lists for cooldowns and defensives, incorporating Shiego Logic for aggressive mitigation.
    - Death Knight Frost: Adjusted mind freeze action to react to target casting.
    - Death Knight Unholy: Modified mind freeze action to react to target casting.
    - Rogue Subtlety: Enhanced Hemorrhage handling with new conditions for usage and updated spell ID for the DoT.
    - Shaman Elemental: Removed wait action during Shamanistic Rage to optimize casting.
    - Shaman Enhancement: Allowed hardcasts during Shamanistic Rage to prevent dead time.
    - Warlock Demonology: Ensured last_cast_time is properly registered across state resets.
    - Options: Fixed type conversion for current spec in pack control and standardized health stone naming.
    - State: Improved ability lookup logic to handle unknown abilities more gracefully.
    - UI: Enhanced glow handling for abilities and adjusted cooldown settings for ElvUI compatibility.

commit 256b018d60b374e831ad59c1b8df4bbfea5ad097
Author: bkbrysh <140921772+bkbrysh@users.noreply.github.com>
Date:   Sun Feb 1 12:56:06 2026 -0700

    Initialize embedded SpellFlashCore to enable SpellFlash in MoP Classic (#130)

    * feat: implement SpellFlashCore bootstrap and button counting functions

    * fix: Initialize embedded SpellFlashCore to enable SpellFlash in MoP Classic