0.6.9-beta
What's new
v0.6.9
Joining a dungeon group and walking up to party members no longer floods Lua errors.
Forever (Mainline secrets) treats UnitExists / UnitIsPlayer / UnitGUID on party tokens and player nameplates as secrets. Using those values in an if throws. The layer watch was doing that on every NAME_PLATE_UNIT_ADDED plus a 3-second ticker — so approaching the group in a dungeon meant a spam of errors.
- Layer detection is open-world NPC GUIDs only. Party, raid, and player nameplates are never read (they cannot carry a creature
zoneUIDanyway). - The watch stays off in party / raid / arena / pvp. There are no camps there, and instance chat is locked down.
- Remaining unit and map-position reads stay inside
pcallso a secret cannot leak into a boolean.GetXYis type-checked before use. - Open-world layer from nearby NPCs is unchanged. Layer may stay unknown in a dungeon — that is expected.
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