SmokeSignal-v0.13.1
What's new
Smoke Signals
v0.13.1 (2026-10-14)
Full Changelog Previous Releases
- Release v0.13.1
Step 32 results in TESTING.md and verified-in-game.md, design Progress
closed, CHANGELOG folds the unshipped 0.13.0 into 0.13.1 dated today.
Co-Authored-By: Claude Fable 5.1 noreply@anthropic.com - 0.13.1: secret-value guards, combat-safe aura read, live chat API
Tier A: SmokeSignal.IsSecret and early returns in every reader of
event-supplied or unit-derived strings (the boss-fight RealmIDFromGUID
crash); Aura.lua treats an unreadable aura as no change and re-reads on
PLAYER_REGEN_ENABLED; no-op CheckMouseButtonPassthrough on the pin;
listening events unregistered inside instances.
Tier B: C_ChatInfo.SendChatMessage, ChatFrameUtil.AddMessageEventFilter,
ChatFrameUtil.ForEachChatFrame, frame:AddChannel, old names as fallback.
Tier C: General by GetGeneralChannelLocalID, UISpecialFrames for Escape,
roster by display index, addon: links on EventRegistry SetItemRef, no
FULLSCREEN strata, colors carried through ChangeChatColor, one login line.
Tests: fake secret proxy, Aura/Tier loaded headlessly, 1337 assertions.
Co-Authored-By: Claude Fable 5.1 noreply@anthropic.com
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

