File Details
SkyUI 2.2.1a
- R
- Sep 4, 2015
- 251.02 KB
- 182
- 6.2.2
- Retail
File Name
SkyUI-2.2.1a.zip
Supported Versions
- 6.2.2
2.2.1a
- Removing support for actionbars, other addons do it better (Though I might make a standalone with my graphics in the future)
- Removed configuration options for actionbars
- Updated for version 6.2.2
- Note: I did not remove any files from this release but I probably will in the future.
2.2.1
- It has come to my attention through debugging that Target's Pets cannot be accessed via code unless the target is the player or the target is in the player's party or raid. Understand this is a limitation of blizzard and not the UI (Unless there's a workaround I don't know about)
- Had to replace a font due to parts of text disappearing when encountering non-existant characters in the font character set [Thankyou AtomX1011 for bringing this to my attention!]. Removing the Orbitron font in this release also.
- Mini Unit frames (focus/pet/etc) will now hide their power bars when they have 0 Max Power.
- Added an configuration option to turn off Global Cooldowns for action buttons.
- You can now show/hide each individual actionbar. Deactivating individual actionbars will not bring back the blizzard actionbars, it only hides the one you specify. If you would rather use blizzard bars or another mod's bars then deactivate actionbars altogether in the /skyui bars menu. Bar re-positioning will be in a future release.
2.2.0
- Added player health and power values. Will also show a percentage for health and for mana if the resource type allows for it (Eg. Mana, focus, energy) It will hide the percentage if the max resource amount is already 100. No point in having the same two numbers showing representing the same value.
- Adjusted more code to reduce taint (Clicking on your pet should not produce taint when your pet starts combat any longer, other scenarios possibly fixed also)
- Replaced and reduced the number of fonts in the mod. You'll have to remove the ones not being used on your own. These are the ones BEING used now "nasalization.ttf, "orbitron-black.ttf", "MARKEN.ttf". It doesn't hurt any to keep the rest, they just wont be utilized. You can also just delete the entire SkyUI directory and reinstall if that's easier for ya. Again, not a game breaker if you just update like regular.
- Fixed an issue with buffbars not updating.
- Added tooltips for hovering over the clickable region of the player frames and unit frames.
- I believe I reduced the chance of the Pet Bar disappearing.
2.1.2.1
- Fixed Game Version in TOC file to reflect the correct version, current revision is still in progress but expect a larger update tonight or tomorrow
2.1.2
- Disabling ActionBars will now bring back all extra actionbars that were previously enabled.
- PetBar now properly hides when there is no pet.
- KeyPad alternate stances/possessions/etc will now correctly set to their correct states upon entering the world (Was starting out in the default state)
- Config menu will close upon entering combat. All changes will be stored and applied the next time the configuration menu is opened. Changes will NOT be saved if you exit the game before allowing the changes to be applied. This change also fixes any taint caused by altering configuration settings while in combat.
- Got rid of the darkened background that shows up during cooldowns on action buttons.
- Button text should now show on top of the blizzard cooldown graphic.
- Added configuration options to toggle the visibility of Macro/HotKey/Item Count text for ActionBars
- StanceBar should now correctly hide and return when the ActionBar is enabled or disabled. (I'm probably still missing some random blizzard ui elements so let me know if you find any)
- Had to alter a couple lines in libActionButton-1.0 due to it auto-positioning the hotkey text whenever keybindings were updated. No other alternative, sadly :/
2.1.1
- Target right click menu works again.
2.1.0
- Reorganized some code and made Aura updates 20 times faster! (In otherwords I fixed a mistake where I was iterating over the same set of auras 20 times recursively instead of 20 times in total, so maybe 190 fewerloops for every new aura update on the player and target frames)
- Aura tables are now being reused instead of being reset each update cycle.
- Reduced Update delay. All status bars should update more smoothly.
- Configuration Menu Added. Type /skyui to bring it up. (No options available yet for actionbars but you can disable them from within the game now!)