File Details
v1.5.15
- R
- May 6, 2026
- 392.41 KB
- 4
- 12.0.1
- Retail
File Name
SkironCooldownManager-v1.5.15.zip
Supported Versions
- 12.0.1
SkironCooldownManager
v1.5.15 (2026-05-06)
Full Changelog Previous Releases
- Minor bug and code fixes
- Add support for spell usability for custom icons
- Add "Disable GCD" option and update the cooldown code
- Add icon zoom option
- Make it more obvious what the "Hide Inactive Auras" option does
- WTB perfect pixels
- Sort text outline dropdown
- Make sure the cast bar name still shows up even if the width is 0/1
- Let cast bar offset be adjusted by 0.1
- Add slug to the outline table
- Disable load conditions per default and sort the race list by name
- Add LibDualSpec
- Add Haranir
- Reset all cooldown frame points (not sure if it does anything)
- Allow glow offsets to be offset by 0.1
- Don't use the cooldown function but the aura function for buff icons
- Fix cast bar lua error when importing a profile or switching profiles
- Fix up the import/export code
- Fix the border around the cast bar icon (hopefully)
- Make sure changing the global border size also updates the cast bar
- Fix tick width setting for empowered casts
- Merge pull request #8 from Luckyone961/main
ElvUI-style skin for the config frame + Luacheck cleanup - Merge branch 'Lardeck:main' into main
- (Luacheck) Follow the existing pattern instead
- Switch to the default AceGUI Tab Group for now
- Add ElvUI-style skin for the options frame
- Make sure the buff bar dropdown options are sorted
- Add option to adjust the min resource bar width
- Add an option to disable the maelstrom weapon overlap
- Polish some of the resource bar code
- Handle empowered and channel casts
- Add slug font options to the cast bar
- Luacheck
- Remove an old code snippet that tried to fix pixel perfect issues :)
- Add the anchor priority to every anchor input field
- Add partial essences and clean up the resource bar code
- Remove the debuff border from the buff bars
- Make border size adjustable by 0.1
- Fix buff bar dropdown to only show buff bars
- Fix permanent auras
- Another possible fix for the buff bar growth
- Fix buff preview when cdm is open
- Fix buff bar dynamic growth for real (keep top/bottom consistent)
- Use the correct spellID for the dropdown spellID info
- Make the default hight alternative the same as the normal height
- Fix the dynamic growth of buff bars
- Check if the spell name is returned correctly (cache at some point)
- Get the uniqueID before adding it to the db
- Merge pull request #7 from DaleHuntGB/main
Copy Anchors & More - reverse custom icons to match the rest of the CDM
- move descriptions to tooltips
- remove
SetDescription - Fix the id of custom icons when adding them so it can show the correct options
- Big push MONKERS
- Merge branch 'Lardeck:main' into main
- Revert the last commit, probably have to remove active swipe coloring for now
- Add the ability to change height of resource bars based on different parameters
- Merge branch 'Lardeck:main' into main
- WTF
- Delay swipe coloring by one frame
- If the cooldownID of a child changes update the old group as well
- No longer save the anchorData per child but in a local table in case the cooldownID of a child changes
- Merge pull request #5 from DaleHuntGB/main
Race Load Conditions - Race Load Conditions
- Merge pull request #4 from DaleHuntGB/main
Changes - move temporary to near last as this will likely be removed in the future?
- put profiles last in the tabs
- rename some gui elements
Co-authored-by: Copilot copilot@github.com - hide spark from buffs
- buff bar foreground color
Co-authored-by: Copilot copilot@github.com - Adjust width for buff bars
Co-authored-by: Copilot copilot@github.com - Merge branch 'Lardeck:main' into main
- Fix non internal dynamic anchor groups in combat
- Remove no longer necessary comment
- Hopefully fix stuck desaturation
- Fix healthstone charges/uses
Co-authored-by: Copilot copilot@github.com - Merge branch 'Lardeck:main' into main
- Fix the hard limit toggle
- Sometimes Blizzard rebuilds the full cooldown manager in combat so reduce the performance a little bit by always checking all essential und utilit cooldown viewer children when one of them gets updated.
- Merge branch 'Lardeck:main' into main
- Use the correct dropdown type for the foreground texture option
- Fix the order of custom icons when added
- Only allow exporting a profile when any export options has been enabled
- Disable all export options by default
- Remove edge from custom icons
- Don't update existing custom icons when item/spell data gets loaded
- Fix default position of new buff bar anchors
- FetchAnchors API
- Remove template files from the toc for now
- Release custom icons of global anchors correctly when deleting anchor groups
- Add an api to import global anchors
- Add a toggle to export global anchors (disabled by default)
- Custom Icon / Some Colouring for AddOn Name.
- Remove
- I hate VSCode
- remove this
- Hide Shadows on Resource Bars
- Code cleanup
- Fix custom icons not getting added to the correct anchor group
- Fix deleting buff bar anchors or spec anchors to not have weird results
- Remove spells that no longer have a valid anchor
- Fix the anchor highlight glow always restarting when changing options
- Fix cooldowns lua error
- Request item and spell data on login or when changing specs
- Merge pull request #3 from DaleHuntGB/main
Changes. - Fix possible lua error
- Merge branch 'Lardeck:main' into main
- Code cleanup and make sure that childs are reset correctly
- Merge branch 'Lardeck:main' into main
- Another try at fixing the desaturation of icons on cooldown while they are active
- Merge branch 'Lardeck:main' into main
- This time for sure
- Merge branch 'Lardeck:main' into main
- Hopefully fix active cooldown swipe options
- Remove Shadows from the Cooldown Font.
- Fix cooldown swipe clipping
- No Shadows
- Remove buff bar options for now
- Rework anchor code and add buff bar support
- Fix UUF height adjustment
- Split charges and stacks settings
- Only use auraInstanceID to identify if a buff/debuff is active
- Correctly detect on use trinkets on first login
- Try to fix custom icons staying desaturated when they shouldn't
- Fix default glow start animation size
- Make sure to correctly clean up all SCM keys when hiding a child frame

