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SimpleHUD

Abandoned
player HUD with pet, target and target-target visual information frames

File Details

SimpleHUD v.2.30

  • R
  • May 29, 2012
  • 363.62 KB
  • 393
  • 4.3.4
  • Retail

File Name

SimpleHUD-r79.zip

Supported Versions

  • 4.3.4

Version 2.30
added holy power for paladins

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Version 2.25b
beautified combo points and fixed the 'disable blizzard frames' so that blizzard combo points and runes will get removed.

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Version 2.20b
Added death runes and made DK rune icons prettier

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Version 2.11
Increased fade speed.

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Version 2.10
 Updated .toc number
 Added an option to let the player frame fade out when not in combat and when HP and power is full.

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 Version 2.01
  Sadly 2.0 contained some annoying bugs which I only just discovered recently, this version should be bug free!

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  Version 2.0:
  The addon can now:
  -show player frame (player hp, power, incoming heals)
  -show emergency glow around player frame, to alert about low hp
  -show pet frame (pet hp, power, incoming heals and name)
  -show warlock soul shards, and Cooldown for Soulburn
  -show druid mana bar in forms
  -show Death Knight runes
  -show target frame (target hp, power, incoming heals, reaction, level, name, class, hp relative to player, range, buffs, debuffs)
  -show combo points on target
  -show targets-target frame (targets-target hp, power, incoming heals, class, reaction)
  -you can click at targets-target frame to target targets-target
  -you can hold alt-key and click at the player frame to target yourself
  -you can hold alt-key and click at the pet frame to target your pet
  -you can adjust the addon with help from an options frame

- some arbitrary blizzard ui-error warnings ("UI has failed due to an addon") has been observed. It doesn't happen often and doesn't cause any trouble besides the warning, and it is probably caused by the deactivation of default blizzard UI frames...

- some kind of addon error has been observed once when leaving a Battle Ground. It didn't break the addon but threw an Lua error. It has something to do with the buffs and debuffs on targets...