0.3.0
What's new
0.3.0 - 2026-10-14
- Displays: eleven designs of Shot Window's own, besides the marks on the game's bar. Classic bar, pincer bar, vertical pincer, closing gap, closing brackets, pips, scanner (the shot line stays in the middle and a spark sweeps across, stopping on it while a shot is late), rhythm track, horseshoe arc, ring with a countdown, and a tightening reticle. Every one shows the same things as the game's bar: move and stand still, brightening inside the zone, the hold and pulse while a shot is late, clipping, and the shot itself. The horseshoe's words (Move, Stand still, Moving, Late), the ring's Late and the ring's countdown can be turned off.
- A display shows in combat and while Auto Shot or Shoot is on, or always. Unlock it to drag it anywhere, or let it sit on the game's swing bar. Length and thickness for the straight designs, size and line thickness for the round ones, and options for the scanner, the rhythm track and the pips.
- Displays follow the window style. Under Blizzard the straight designs sit in the swing timer's own bar frame, and the horseshoe arc, the ring and the reticle's rim are drawn in the swing timer bar's own art (its background, fill and brass frame) bent round the curve, live from the game's files. Dark and EllesmereUI draw a flat panel in the style's colors with a thin outline, use the style's font, and can use the style's accent as the move color.
- The curved designs are drawn as pieces that share their edges exactly, so there are no seams, and see-through art and fades stay even. On a small design with thick lines, the line thickness shrinks to fit rather than closing the ring.
/shotwindow flipartturns the curved art over, should it ever show inside out. - Clipping: moving during the wind-up turns the zone the clip color (amber), on the game's bar and on every display.
- After a late shot, how late it was shows for a moment ("+0.42"), above the game's bar or under the display.
- New alerts, each optional: call-out text (Stop, Moving, Late, Go) in a size of your choice, a tint on the screen's edges while you must stand still, and a sound as the zone starts, with four sounds to pick from.
- The options have a live preview across the top, whichever tab is open: the game's ranged bar with the zone on it as the Zone tab sets it, and your display beside it (or on it), playing a made-up fight that includes a clipped, late shot. Under it hang four tabs like the character window's: Zone, Display, Alerts and Look.
/shotwindow display [name],/shotwindow lockand/shotwindow unlock./shotwindow debugsays which display is in use and which alerts are on.
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