ShaluHolyPower-Shalu1.1.zip
What's new
[Shalu1.1]
- Removed local prediction for Holy Power spends; gains and spends now both follow the server-reported power, so the feel is symmetric in both directions with no lag/jump mismatch;
- Holy Power orbs now render incrementally: on a power change only the orbs that actually changed are redrawn while unchanged orbs stay put, cutting per-update render cost and making the display more responsive;
- Consumed orbs now disappear instantly (e.g. spending 3 at once hides all 3 immediately); the previous fade-out animation is removed so the display matches the actual power exactly with no lingering ghost.
【版本号】Shalu1.1 【日期】2026-09-24 【更新内容】
- 移除圣能消耗的本地预测,涨层与消耗统一以服务器返回的圣能层数为准,来回手感对称,不再出现"慢半拍/抢跑"的错位;
- 圣能球改为增量渲染:层数变化时只重绘有变动的球、未变动的球保持不动,降低每次更新的渲染开销,画面更跟手;
- 消耗圣能时被消耗的球改为立即消失(如一次消耗 3 层则 3 个球同时立刻隐藏),移除原先的淡出动画,显示与实际层数严格一致、不拖影。
All Relations
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