File Details
ShadowMeld 2.1
- R
- Oct 20, 2008
- 131.13 KB
- 3.0K
- 3.0.2
- Retail
File Name
ShadowMeld-v2.1.zip
Supported Versions
- 3.0.2
] Shade now is a part of engine.XML so it doesn't generates now - only being toggled;
] Localizations has been fixed in case of spellnames' changes in 3.0.x patches;
] The main script was modified (= simplified);
] X-<data> strings were added to a .toc file. Ask a green goblin for :)
] Texture file's name is InStealth now. (That's because I couldn't figure out how to paint in black standard "interface\FullScreenTextures\* LowHealth and OutOfControl bitmaps.) I'm gonna give a piece of fine soap to one who is up to tell me how.
The texture file is too damn big. I'm looking for a ways of excluding that one and using some standard texture in the future.