Sewell UI v5 Sunn Art Pack

Abandoned
Sewell UI has been resurrected - drawing from the popular HoN interface, Sewell does it up right
<ul><li>Use Bartender to fit the action bars in the spaces allocated for buttons
</li><li>Use Quartz to fit casting bars in the space provided
</li><li>Use Pitbull to fit Unit Frames in the spaces provided
</li></ul>
<p>Make sure you have Sunn Art insta...

  • Use Bartender to fit the action bars in the spaces allocated for buttons
  • Use Quartz to fit casting bars in the space provided
  • Use Pitbull to fit Unit Frames in the spaces provided

Make sure you have Sunn Art insta...

<p>Provides for enough buttons to be efficient, player + 2 optional targets, cast bar and plenty of pimptastic photoshopped goodness.&nbsp;&nbsp;Enjoy this HoN inspired Sewell created pack.</p>

Provides for enough buttons to be efficient, player + 2 optional targets, cast bar and plenty of pimptastic photoshopped goodness.  Enjoy this HoN inspired Sewell created pack.

<p>Here you see my standard compilation of UI elements wrapped around the Sewell UI Sunn Art.</p>

Here you see my standard compilation of UI elements wrapped around the Sewell UI Sunn Art.

Description

Sunn Art Pack - Sewell UI v5 - HoNesque ::

:: Dependency:  Sunn Viewport Art is required for this addon to function properly.

I am the author of the now defunct Sewell UI - after a long sabbaticle from the game, I found myself drawn back to it.  Sewell is now a retired mote farmer, but I have been decking out Chamoise and leveling a Disc Priest, Cardinale on Undermine.

During my (long) break from the game, I played a lot of other games - one of which was Heroes of Newerth.  I really loved the way that they put that together and decided that it would translate well to WoW.   What you see is basically a conglomerate of existing HoN features, fan site kit and my own custom photoshopping in an interface that I really enjoy.

Probably the first thing you will notice is a lack of a huge matrix of buttons.  For the doubters, bare with me.  I tried to drill down on each of my characters, how many buttons do I frequently use.  Why do I have a crafting button visible at all times when I may craft once every 3 days?  Why are there healing buttons here when I use clique/grid?   Then I classified what I needed to track and how.

I put my big ticket CDs on the 4 prominent middle spaces, basic offensive, heavy-use goes left of center, panic and other essentials went right of center, and then I created 6 additional buttons for mount, potion spillover buttons.  I do have a mouse-over only button bar that I can put quest or macro deals on the far right as well.  But If I use it a couple times in the course of a week, I don't want to see it all the time.

The Sewell UI v5 Sunn Art Pack Team

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