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Semi

Semi adds a few minor tweaks to your WoW experience.

File Details

6.0.1

  • R
  • Oct 17, 2014
  • 48.42 KB
  • 707
  • 6.0.2
  • Retail

File Name

Semi_6.0.1.zip

Supported Versions

  • 6.0.2

6.0.1 - Fixed micromenu bug in the module Semi_Action_Bars

6.0.0 - Temp build to remove most of the bugs that popped up due to the patch.

5.4.3 - A lot of tweaks, after do extensive testing, i believe i have the party frames show/hide feature working properly with both partys and raids; made lots of other ease of play tweaks and features to my menus and cleaned up code a bit more.  Flyout Orientation selection for flyout buttons are now in the main menu next to the bar it corresponds with for ease of understanding.

5.4.2 - Fixed the Flyout Orientation Menu's slider trouble that was introduced in patch 5.4.0 didn't know about it, sorry guys and gals.  Also, made a few more tweaks here and there.

5.3.1 - Fixed toc update for Group Loot Frame Module, Fixed Scaling Issue of Rune Frame for Death Knights and added a scale slider for the Rune Frame in case anyone needs the Rune Frame at a different scale than the Player Frame, Added the PVE and PVP queue frames to the multiple frames options in the extra scaling module

5.3.0 - Updated to work with 5.3.0

5.1.2 - Added another module, Extra Scaling - allowing to scale many additional frames in the game.  Fixed an issue with some flyout orientation saved variables not saving.  Added support for a New Standalone Module that will be uploaded as a separate mod.  Semi Class Color Health Bars

5.1.1 - Added Scaling support for the Pet Battle Frame UI - sorry I forgot that folks
      - Fixed the opposite intention of hiding/showing for choice selection for Vehicle UI artwork
      - had a moment of inspiration and found the final solution to the micro menu buttons(when shown) and vehicles(not in combat permitting of course)
                - Fixed issue with pet bar module, and trying to calling setscale function when it shouldn't

5.1.0 - Created a New Drag Bar for the OverrideActionBar (vehicle bar) - Semi Action Bars Module
        -  Created Scaling Support Slider for the Vehicle UI - Core level (i.e. don't need SAB to use it)
        - Vehicle Artwork can now be hidden - Main Menu Options - Core level
        - MicroMenuButton Scaling is now supported - Requires you use S-A-B for the option to show
        - Achievement Frame is now not Anchored by the Group Loot Container Drag Button.  It now has it's own Drag Bar.  supported at Core level, this feature can be turned off so that Semi Core ignores the Achievement Frame
        - Casting Bar has also been given the option of turning off Semi Core ownership.  It can be set to ignore the bar and leave it free for blizzard or another addon to grab it.
        - Semi is now in the Interface Options Addons Panel
        - Added option to turn off the Minimap Button.  It is located at the Info Screen of Semi(top level)
        - Unlocking Semi to move your bars and buttons around now looks much cleaner with no menus to get in the way.

5.0.3 - Fixed issue with the grey texture of the Main Menu Bar in the module Semi Action Bars.  It will now align properly.  Also, the Max Level grey texture will hide itself with the other textures when selected in the Menu.  Also, did a lot of code clean up, those who run slower systems should notice a better load time.

5.0.2 - Fixed Extra Bars detecting when YOU enter a vehicle instead of when others in your party/raid enter/leave a vehicle.  Therefore, the show/hide aspect should now work as intended.

5.0.1j - Group Loot Frame Module Fixed.  It now properly anchors the Group Loot Container Frame, Alert Frame and the Missing Loot Frame(frame that shows up when you kill a boss in LFR that you already killed that week and are not eligible to receive loot).  

5.0.1i - After extensive testing and finding the proper arguments that fire for the proper events, the Extra Bars behavior is now very satisifying.  Fixed a few typos.  Added a new module for Holy Priests.   It's a mini-3slot action bar to place your Chakra Spells.  Looks and feels just like a Stance bar.  Did more code cleaning.  Hopefully things should run a little smoother.

5.0.1h - Added an option to turn off the Exp Bar.  Changed the code so you can't have the same horizontal and vertical bar in the Extra Bars module showing at the same time.  Fixed code to properly show these bars without having to reload ui when turning a bar on for the first time.  Cleaned up the Main Menu Screen.  It's now MUCH easier to read.  Did some code changes to not overly call functions being called repeatedly when not needed.

5.0.1g - Main Menu Bar now has the option to show grid boxes like the other action bars, in addition to already implemented feature of hiding the grey texture (module Semi_Action_Bars).  Extra Action Bars now recognize when they are in a Vehicle that is only a passenger mount and won't auto hide themselves.  Making the option of hiding/showing action bars while in a vehicle only apply to the intended purpose of those mounts with Vehicle UIs.  MicroMenu should behave perfectly now, but if not, please someone report exactly what to do to make them do something they shouldn't (outside combat).

5.0.1f - Fixed long overdue logic bug with the Extra Bars Module.  This fixes the problem folks had with reappearing bars(for those that had some hidden).  Added Movable Vertical Bars to the module.  Added feature to change orientation for Flyout Buttons for each bar of the Extra Bars Module. NOW if you have a bar on the edge of the screen, the flyout won't flyoff frame.

5.0.1e - Fixed for sure this time for the totem bar drag button.  Also, Totem Bar will now correctly hide when entering a Pet Battle.  Tooltip locations for the Module Menu also changed to stay inside the Frame

5.0.1d - Micro Menu for Pet Battle Frame(positioning) fixed.  Little Blue Totem Frame Drag Button appearing incorrectly - fixed.  Extra Action Bars staying on screen in a pet battle - fixed.  Tooltip for Extra Action Bars drag buttons expanded so you know which bar is 1, 2 or 3.

5.0.1c - New Module Created.  Totem Bar module.  It's a 5-slot action bar for shamans, to place their totem flyout buttons and totemic recall button(you'll have to place the skills on the bar yourself).  Completely Optional module just like all modules.

5.0.1b - Totally forgot to look at shamans before uploading.  Have a temporary fix in this version.  While Shamans no longer have a totem bar now, I did make a small action bar, with 5 slots that u can put your totem flyout buttons and totemic recall button into it.  So it'll have that "totem bar" effect.  Later I will change this to a separate optional module.

5.0.1 - Changes made for support of MoP expansion.  The show party frames while in raid feature now works properly, all the bugs(i hope) have been fixed.   - This version will ONLY work in MoP.

4.3.2 - For those that use the Action Bars Module - Added ability to Hide the Texture behind the Main Menu Bar.  Also added the ability to turn on the Main Menu Bar's paging buttons (for switching between action bars via the Up and Down buttons), default for it is still set to hidden.

4.3.1 - Added Support for the ExtraActionButton1 that blizzard created for the Ultraxion and Madness of Deathwing encounter

4.3.01 - TOC file update, nothing else changed

4.3.0 - Lots of minor fixes.  Hopefully have fixed the issue with the Main Menu Bar's Vehicle Leave Button, some code changes, removed the non-working boss frames module, scaling of the boss target frames is still supported

4.2.1d - Typos reign! Fixed typo in the load/unload section for the Boss Target Frames Module

4.2.1c - Added Boss Frames Module for moving the Boss Target Frames, added scaling support for Boss Target Frames, and For the mod PlayerXPBar(http://wow.curse.com/downloads/wow-addons/details/player-xp-bar-wo-w-2-0.aspx),  Removed Folders and Support of the No longer used Player and Target Frame Module, support to scale is still active in the scaling menu.  Fixed many of the issues regarding attempting to do this in combat when it should not.
         - Fixed the Party Frames Hide/Show feature, there is now an option for Raid separate from while in a party.

4.2.1b - Ghost Image of casting bar is gone
         - Fixed the code so it would stop doing things it shouldn't do in combat..(i.e. tainting) for all the modules
         - Due to the fact that Blizzard has made the Player and Target Frame Movable via it's drop down menu, and the fact that with that you can do it in combat, The Player and Target Frame Modules are being phased out. However, the Target of Target Frame module, and the ability to Scale the Player and Target Frame are staying in the mod.
        - Fixed Pet Action Bar Drag Button Tool tip  so that it will actually show there and not as part of the pet action bar

4.2.1 - Fixed a few typos, one being the typo that prevented loading or unloading of Class Icons Portrait via the Module Menu.
        - Fixed the Target of Target Frame Module taint, turns out I was calling an event I no longer needed to call, and once it activated i was attempting to rescale it's frame in combat(unknowingly) which is a blizz no-no.
        - Added a New Module - Group Loot Frame Mover - This module will attach the Group Loot Frame to a drag button and let you move it wherever!  Don't forget that you can have up to 4 Group Loot Frames Up at any one time (the frame where you roll need/green/pass/disenchant). So don't forget about having enough room above.

4.2.0 - Fixed the scaling of the Action Bars, Removed Keyring Options, Fixed scaling for the Extra Bars Drag Buttons which in turn will now scale and place properly when scaling the UI in the blizzard menu.  Updated micromenu for new buttons, Added the Option to hide/show the base blizzard default party frames.

4.1.3 - Added the ability to Scale the Pet Frame.
For those that use the Action Bar Module, Click "Unlock" in the Main Menu to re-attached the Main Menu Bar's Pieces back to their drag buttons, after it breaks up from a Cut Scene.  This will save you having to reload UI.  This is a temporary fix.

4.1.2 - Added the ability to Scale the Focus Frame and the Party Member Frames(for those that use old style frames and not raid style party frames)
          Also, corrected the typo error for the Menus to correctly display the current version.

4.1.1 - Fixed the Issue regarding the Extra Bars Not staying properly hidden/shown when selected to hide/show

4.1 - Fixed a few typos, added in the drag button for the new Player Power Bar Alt, used in fights like Cho'gal and Atramedes, few other fixes.

3.0.3 - Nothing changed except the initial loading position for the micro menu and inventory bags for those who use the Action Bars module

3.0.2 Added Scaling - Fixed a few typos, Better inital loading positions of all frames.  Added a few drag bar tooltips.

3.0.1 Fixed the Stance/Shapeshift/Forms/Aspect/Aura/Presence drag button for when toon has only 1 button. i.e. Only Stance module was updated, all other modules are the same.

3.0 Complete Overhaul of Semi Action Bars and Semi Stance and Pet Bar, into 1 Project

Due to Blizzard Protection of Frames, hiding, showing, and moving frames by ADDONS, is limited to doing so only outside of combat.

If you use the full screen map and show your micro menu buttons and open the map while in combat, blizzard will activate the function MoveMicroButtons().  This function will reset the micro buttons back to the default position of whichever parent is current. (MainMenuBarArtFrame, OverrideActionBar or PetBattleFrame).  While my function does hook this one, addons can't move frames during combat, after combat they will reset where you have them placed.

Party Frames in Raid Option is still not working as I intended.  Will work on a fix "eventually".

If you use Extra Action Bars and have the option set for not showing these bars while in a Vehicle UI and then you leave the vehicle while in combat, they will not appear until after you leave combat.
 However, if you have them keybound, you can still use your keybindings without seeing the bars.";