File Details
SchamzillasFightStats.zip
- R
- Jan 10, 2017
- 24.90 KB
- 432
- 7.1.0+1
- Retail
File Name
SchamzillasFightStats.zip
Supported Versions
- 7.1.0
- 7.0.3
v2.02
- fixed bug in HighestMiss module
- fixed bug in environmental damage module
- new Module: Most Effective Healing by Dd
v2.01
- switched scroll direction
- fixed framelevel attributes
- fixed bug in interrupt module
- refactored / redesigned module sourcecodes to be more efficient
- new Module: Most Caster Melee Damage
v2.00
- gui now shows all modules with description on startup
- replaced module names with some kind of title
- fixed bug where gui didnt show after reload when minimized
- gui now always minimizes to titlebarposition
- drew some nice icons / removed textbuttons
- new post menu (chattype can now be choosen, but i kept it simple)
- empty scores are not longer shown or postet
- some minor bugs fixed
- new Module: Useless Interrupts
- new Module: Evironmental Damage (falling, fire, drowning, etc)
- new Module: Most Summons
v1.05
- minor bugfixes in score modules
- post-button now posts stats shown in the gui, not the current infight-stats
- fight history implemented
- rezise corner is now shown in the correct layer
- gui is now scrollable via mousewheel
- new number format (e.g. 1.4K instead of 1434 )
- each fight is named after timestamp or encounter name if available
- most common stuff done, sould be last beta, next will be release :)
v1.04
- minor bugfixes in score modules
- gui resizeable
- drew nice resize corner (original is meh...)
v1.03
- refactored sourcecode (was a mess...)
- module based highscore entrys
- corrected highest miss module
- now scales correctly with UI
- gui now saves/restores position
- gui can now be minimized
- commandline now available ( /SchamzillasFightStats [show, hide, clear] )
v1.02
- gui is now shown on startup
- classcolors are now saved directly (error when player leaves raid infight removed)
- improved group detection
- now works in raid, arena and 5-grp
- improved fight end detection (no longer stops when player is dead)
- removed servernames from playernames
v1.01
- corrected interfaceversion
- most fatal death now shows the right target

