Salad-v0.2.34
What's new
- Refresh compatible SimulationCraft priorities for balance-druid, beast-mastery-hunter, elemental-shaman, marksmanship-hunter, shadow-priest, survival-hunter, unholy-death-knight.
- Balance: in the opener and cooldown windows, potion and trinkets now follow Force of Nature (Keeper of the Grove) or Fury of Elune (Elune's Chosen). Keeper Eclipse timing now allows for your on-use trinket cooldown, and outside the cooldown cycle Fury of Elune is used only when Force of Nature is more than a minute away. Elune's Chosen opens its cooldown window in single target without waiting for the opener. The opener drops its Starfall row, keeps Starsurge only for Elune's Chosen without Lunation in single target, and refreshes Sunfire and Moonfire just before Fury and Force. The one-minute Fury, Force, Eclipse cycle still runs between Incarnations. With Whirling Stars in restricted combat the addon counts the two charges from your own casts; it needs one readable charge read since your last talent change, and keeps the count through loading screens.
- Beast Mastery: in cleave, Kill Command, Cobra Shot and Barbed Shot wait for Beast Cleave when you have it, and with Beast Cleave Bestial Wrath waits until Wild Thrash is about ready. Wild Thrash no longer refreshes Beast Cleave just because Bestial Wrath is further away than Beast Cleave lasts; it is still used right after Bestial Wrath or when Beast Cleave is down. Liquid Luster is drunk before the pull and in the 6 s before Bestial Wrath.
- Elemental: with the Midnight 4-piece set, Stormkeeper and Ascendance are suggested on cooldown and Lightning Bolt spends Stormkeeper just before Ascendance; in AoE with Call of the Ancestors, Chain Lightning spends it while Maelstrom has room. With Call of the Ancestors and Elemental Blast, Earthquake now starts at five targets (was six) and Elemental Blast is used up to four targets (was five). Lava Burst is no longer moved up at two Power of the Maelstrom stacks. The potion no longer waits for Stormkeeper's cooldown. Buff trinkets used with a ready Ascendance no longer wait for Stormkeeper's cooldown either; in single target they wait until the Stormkeeper buff is spent. Font of Venomous Rage is used outside Ascendance.
- Marksmanship: Rapid Fire is no longer clipped early for Multi-Shot in Sentinel AoE, so that clip cue is gone. Under an explicit dungeon route plan, Explosive Shot no longer fires while Rapid Fire is ready just because Unstable Trigger is up. In Sentinel single target, Aimed Shot comes before Rapid Fire in Trueshot when Precise Shots is down, and with No Scope Rapid Fire waits for Precise Shots to be spent unless Trueshot is up or Aspect of the Hydra has a second target. The potion now goes in the 7 s before Trueshot (was 10 s).
- Shadow: Tentacle Slam, then Vampiric Touch, now come early to put Vampiric Touch on a target without it while fewer than five have it.
- Survival: Font of Venomous Rage is used outside Takedown while Takedown is on cooldown, and other on-use damage trinkets are skipped while it is equipped.
- Unholy: Vampiric Strike before Essence of the Blood Queen runs out now comes right after racials, ahead of trinkets and every rotation list. Outbreak waits only for Dread Plague, Death and Decay moves to the cooldowns at three or more targets, and Soul Reaper is used during Dark Transformation while its cooldown is under 38 s, or below 35% health. Death Coil and Epidemic now spend on Sudden Doom, near-capped Runic Power, high Blood Queen stacks or low runes. In AoE, Putrefy is also used at full charges, not only during Dark Transformation. With Blightfall up, Dark Transformation is now also pressed when the current Dark Transformation or a trinket proc is about to end, or within 3 s of its cooldown; the Soul Reaper timing applies only at three or fewer targets or on a boss pull. Racials and trinkets follow the same planning check as the other cooldowns.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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