File Details
RPToolkit 0.8.0
- B
- Jun 7, 2025
- 2.24 MB
- 22
- 11.1.7
- Retail
File Name
RPToolkit.zip
Supported Versions
- 11.1.7
RPTOOLKIT - VERSION 0.8.0 BETA
⭐ MAJOR FEATURE - CRAFTING AND PROFESSIONS
All WoW crafting professions (except fishing) have been added! You have the option of two primary professions on top of first aid and cooking. Currently, you can freely change between them, but doing so will reset your level in that profession back to 0. The maximum profession level is 300.
Professions level as they did in classic WoW. Recipes progress through orange/yellow/green and finally grey difficulty, with the chance of gainign a skill-up decreasing at each step.
You can obtain recipes at the required level by going to a profession trainer. You retain your recipes if you change your profession.
Some professions have an Extract button which appears next to the profession name in the crafting window. These are, of course, Inscription (Milling), Jewelcrafting (Prospecting) and Enchanting (Disenchanting). For inscription and jewelcrafting, there is a chance to fail the extraction up until a certain level, whereas disenchanting always succeeds. For all three, there is a variable chance to get common, uncommon, rare or epic crafting reagents (inks, gems, enchanting materials).
Recipes can be created in the dataset manager, however, RPT comes with 283 crafting recipes built-in and balanced with the built-in skills in mind. Once created, these recipes appear in the respective profession trainers automatically.
⭐MAJOR FEATURE - CONSUMABLE AND ENHANCEMENTS
Consumables, gems and enchants have finally been added to RPT! These occupy their own inventories, similar to crafting reagents, and can also be sent to players in your party by right-clicking on them.
Consumables can be bound to the two new slots on your action bar by left-clicking on them.
Gems and enchants can be socketed /placed on your equipment by shift-left clicking the armour piece or weapon. You must have the equipment unequiped to do this. Sending a socketted or enchanted item to a player in your group will delete the gems/enchants.
Gems and enchants are intended to be a long-term goal and are quite expensive/hard to come by.
⭐ MAJOR FEATURE - LOOT DISTRIBUTION
The loot distribution editor can be brought up by typing '/rpt loot'. In here, you can choose from any equipment, consumable, enchantment, gem or crafting reagent to distribute to your party, prompting them to select their preferred item by assigning loot points to them. 1 loot point is given for each item that is up for grabs. When everyone has replied, or after 30 seconds, the person who has spent the most points on a given item will receive it, or will have to roll 1d100 against others that have spent the same number of points on that item.
The loot editor also allows you to quickly add crafting reagents and items based on the types of enemies you have in your events (such as cloth for humanoids and undead, meat and furs for beasts, etc.). Furthermore, it checks to see the event difficulty of your event and - for equipment pieces - grants either the normal, heroic or mythic variants of those items.
⭐ MAJOR FEATURE - ECONOMY
The secret feature of RPT that almost didn't make it into v0.8! The **Economy** features reconnect the RP setting with the game world, making use of *in-game NPCs* to act as the vendors that they are. Blacksmithing supply vendors now sell blacksmithing supplies! Trade goods can be bought from the trade good vendors! The list goes on.
Most vendors in the game which traditionally sell crafting reagents (i.e., not armour/weapon vendors) now sell RPT items. Each day, up to 12 RPT reagents, consumables or equipment items (depending on the vendor) are made available to buy, with a limited stock that refreshes at midnight server time. These items can be bought for **currency**, which itself can be obtained by selling items of the same category to those vendors (e.g., herbs can be bought *and* sold at an alchemy supply vendor).
It's important to note, however, that the scrupulous merchants of Azeroth are always looking to make a profit off of you (unless you're especially charismatic!). To that end, the price that you can sell items for is dependent on your **charisma modifier** - you sell items for 20% under market price at +0 Charisma, and 0% under market price as +5.
That's not the only thing affecting prices, however. Items might cost up to 100% more in more inhospitable, remote regions of the world! No cheap deals to be found in Silithus, so if you need something in a pinch, you're going to have to pay up!
Patch Notes
Quality of Life Changes
- You can now equip both melee and ranged weapons at the same time!
- Combat log messages will now display the actual damage that an NPC deals to a player, rather than the base damage of their attack. i.e., it now factors in mitigation.
- You can now view other players' armour, health/mana/absorption, spells and any buffs/debuffs affecting them by typing '/rpt inspect'.
- Added a confirmation pop-up to the reset profile button.
- You can now use reaction and bonus action abilities whilst casting.
- Hovering over a player's cast bar in the party frames (star icon under the action bar) allows you to see who they are targetting.
- The disengage button has been moved to the right of the movement bar.
- Added a button to clear your selected spells so that you don't have to go looking through the spellbook for them.
- Added a pop-up warning when you click the profile reset button.
Auras and Spells
- Taunts have been added. This is basically just a cheat code to get to the top of the threat table, setting your threat at whatever the highest person's threat was an adding 1 to it.
- Sunder effects have been added, reducing the target's AC in either physical (melee, ranged) or magical defences.
- Weaken effects have been added, reducing the roll needed to defend against a target's physical (melee, ranged) or magical attacks.
- Reduce effects have been added, which reduce the damage that the target deals with its basic attacks.
- Increase Damage Taken effects have been added, which causes the target to take more damage from different schools.
- Use Chest Item has been replaced with Use Gloves.
Priest
- Circle of Healing and Prayer of Healing now correctly heals up to 5 targets, and Divine Hymn now heals all allies.
- Binding Heal now works correctly.
- Symbol of Hope should now correctly restore mana to all allies without throwing an error.
- Enabled Hex of Weakness, Touch of Weakness, Schism, Shadowfiend and Lightspawn.
Paladin
- Hammer of the Righteous and Templar's Strike now generate 40% more threat than normal.
- Blinding Light, Avenging Crusader, Consecration (bonus effects) and Beacon of Light now works correctly.
- Templar's Verdict and Divine Storm now cost 3 holy power.
- Divine Toll now generates 3 holy power. Crusader Strike and Zeal generate 1 holy power.
- Reduced Holy Shock's healing to 1d8.
- Added Blessing of Light, which increases healing taken by 10%.
- Updated the tooltip on Seal of Vengeance (previously said it deals 1 Holy damage per turn for 3 turns, but it actually was 5 turns).
- Added Battlewind (heals all allies for your CHA modifier), Exemplar Strike (heals 3 allies for 1 hp on hit) and Inspiration Exemplar (clears crowd control effects from allies).
- Enabled Hand of Reckoning.
Warrior
- Onslaught should now correctly Enrage you.
- Shield Slam's bonus damage should now correctly apply. It now generates 1.4x threat.
- Enabled Sunder Armour, Colossus Smash, Taunt, Challenging Shout and Demoralising Shout.
Hunter
- Exhileration now works correctly.
Rogue
- Enabled Hemorrhage.
Druid
- Enabled Growl.
Mage
- Summon Water Elemental now gives you mana regeneration.
- Added Brilliance Aura: Increases the mana regeneration of your allies by 0.1 per turn.
- Added Amplify and Dampen Magic.
- Arcane Subtlety now reduces the spell attack threshold against the target of your spells by 1 for 2 turns.
- Master of Elements should now work as intended.
Warlock
- Added Inferno, which summons an infernal.
- Enabled Demonic Howl, Menace, Curse of Shadow, Curse of the Elements and Curse of Weakness.
Shaman
- Added Earth Elemental, Fire Elemental and Stoneclaw Totem.
Monk
- Enabled Provoke, Mystic Touch (passive).
Death Knight
- Enabled Death Grip, Dark Command.
Demon Hunter
- Enabled Torment, Fiery Brand.
Items
- Equipment, reagents, consumables and item enhancements can now be traded between party members by right clicking on them in their respective inventories.
- Added Cloaks which give purely defensive stats.
- Added Gloves which only give armour and a bound spell (in future, they will also have profession bonues on them like +5 Mining or whatever)
- Added Boots which give armour and speed bonuses.
- Armor values have been multiplied by 10 in the item tooltips. The damage reduction they provide is simply 1/10th of their armor value, and can be viewed when you hover over your portrait in the RPT character sheet.
- Cloth armour now provides some physical damage reduction.
- Steel Chestplate and Steel Helmet have had their damage reduction lowered. They now give a total of 30 armour (-3 physical damage, down from -4).
- Gnarled Oak Staff is now listed as a Quarterstaff so that you can bonk with it.
Bug Fixes
- Fixed a bug which was preventing damage taken by allies from being shown in the chat window.
- Pets should be working again.
- Fixed a bug where swapping between 1h/OH and 2h items in the equipment manager would not show the other item being unequipped.
- Probably countless other issues that I forgot about over the last two months.