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RP Combat Dice

Helps players resolve RP combat with a 2d10-based bell-curved dice roll system that produces less "wild" results than standar...

File Details

v2.5.2

  • R
  • Mar 10, 2015
  • 186.41 KB
  • 3.5K
  • 6.1.0
  • Retail

File Name

RP_CombatDice-v2.5.2.zip

Supported Versions

  • 6.1.0

tag v2.5.2
e438667ab5226118b4fa3e2936fbe9d6e973ec70
Michel R. Vaillancourt <michel@jkl5group.com>
2015-03-09 22:05:21 -0300

Tagging as v2.5.2 release

--------------------

Michel R. Vaillancourt:
    - Release Version 2.5.2
    - pre-merge commit prior to release
    - new feature commit -- added skill option for "Charm & Social"
    - progess commit -- some internal restructuring for clarity
    - bug fixes leading into 2.5.2 branch
    - pre-merge commit -- this should be ready for beta testing with the health_manager  features.
    - progress commit -- working on a local health-status display for "just the player"
    - progress commit -- pre-testing version of damage tracking and die-roll modifier  system.
    - progress commit -- odd issue -- won't seem to load the health_manager.lua file.  not sure why.
    - clean up commit -- about to merge to master -- added additional color text functions
    - beta relase commit -- should be a ready-to-test beta with new features.
    - progress commit -- figured out that you cannot, of course, send colorized string  codes to a CHANNEL... just local console.  Removed that spurrious code.  Added proper inits for new options.
    - progress commit -- first pass at Dungeon Master / Story Teller message markers  is mostly working.  Need to add field for custom marker, as well as figure out  why colorized messages not working.
    - progress commit -- minor bug fixes
    - Progress update -- adding dice roll output functions for /party