File Details
3.0RC2
- R
- Nov 7, 2014
- 212.47 KB
- 17.2K
- 6.0.3
- Retail
File Name
Watcher-3.0RC2.zip
Supported Versions
- 6.0.3
tag 3.0RC2
37c65df653a785af29674a75b1bdeaadf98a0273
Michael P. Starkweather <mpstark@gmail.com>
2014-11-06 23:18:29 -0600
--------------------
Michael P. Starkweather:
- Some changes to message and TOC for the RC2
- Change anticipation support in the secondary resource filter to only count anticipation if you have more than 5 combo points.
Marci @ Hellscream:
- Fixed Feral defaults to properly not cap CP and not Thrash if you have SotF.
- Added Anticipation support to Combat Rogue Defaults.
Michael P. Starkweather:
- Fix for not using the correct spellId for the power filter change.
- Fix accidental bug with not specifying unit
- Remove check if a channel has a cooldown in the usability filter.
- Change to remove the cost of the currently casting spell from the player's mana pool in the power filter
Marci @ Hellscream:
- Various changes to Hunter defaults.
- Made changes to ProtPaladin defaults to account for Talented buffs and procs.
- Berserker Rage added to ProtWar defaults.
- Rererere-fixed Jab. This should work for everyone and be simpler.
- Added Force of Nature to Balance defaults.
- Insanity issues in Priest Defaults, should fix.
- Fixed Jab. Again. Apparently there is a different SpellID depending on MH weapon. 6 SpellIDs. 6 Filters per SpellID. 36 separate filters for Jab. 'Cause "Reasons". Thanks Blizz.
- Fix for Shadow Word: Insanity.
- Fixed SpellID issue with Jab. Different SpellID based on 2h vs DW. Wierd.
- Fixes to Frost priorities and filters.
- Added Brewmaster defaults.
- Added Resonating Power, Bloodbath, Sudden Death.
- Initial pass at Shadow Defaults.
- Adjusted Prot defaults, to account for Bastion of Glory, and not capping Holy Power, and use Shield of the Righteous.
- Thrash Fix.
- Balance defaults in.
- Small changes to ProtWar defaults. Probably more will be needed.
Michael P. Starkweather:
- Spell texture should now always change if the spell texture changes.
- Should now properly never show things that are usable on the GCD.
Marci @ Hellscream:
- Added Prot Defaults.
- Fix to Demonic Fury and Burning Embers reflected in the Defaults.
Michael P. Starkweather:
- Demonic fury/burning embers is now fixed.
Marci @ Hellscream:
- Fixed issues with various Assassination defaults.
Michael P. Starkweather:
- Switch to using the frequent power updates for both power and secondary resource
- Change to the max slider in secondary resources to allow for up to 1000. A soft max will still be set by the type of secondary resource.
Marci @ Hellscream:
- Changes to Rend handling, Execute SpellID for Arms.
- Changes to bugged Warlock defaults.
- New Paladin defaults, including fixes to Exorcism and reaction to Divine Purpose procs.
Michael P. Starkweather:
- Change the "Towards Solar" and "Towards Lunar" so that you are able to actually read them.
- Changes to Mage, Warlock, and Warrior defaults -- thanks Marci-Hellscream.
- Fix for Ticket #75 - Slam broken in Defaults.
- Always choose the spellId that we know to add
- Switch to LibSpellbook for adding spells by name, should be a little bit more reliable at adding the correct spell.
- Now can edit filter set names with a popup, taking care of ticket #51
- Tiny change to hunter defaults and will not ask to replace. Aimed Shot - Thrill of the Hunt was configured slightly wrong.
- Secondary Resource filter revamp.
- Slider is used in Secondary Resource tab instead of entry box, with min and max set by the type of resource.
- Eclipse: can now specify what direction that the Eclipse is growing
- Combo Points: can now specify if you want to take Anticipation into account if you are a rogue
- New API Version.
- Removes spellCondition.name because it isn't needed
- Adds a cooldown table to each priorityList, this will be for cooldowns and will have a secondary display. Not implemented yet.
- Adds an optionalBehavior variable to secondaryResource filters. Not implemented yet.
- Reverse the spellName and dropdownLabel in spell dropdowns. This change is based on how the defaults are playing out.
- Fixes for defaults for Warrior (ticket #71), Warlock (ticket #58), and Death Knight (ticket #59).
- Made the secondary resource use the UNIT_POWER event instead of the UNIT_POWER_FREQUENT event.
- Embedded AceSerializer. We'll use it later for export/import.
- Fixed issue with Timer not being canceled when the frame is suddenly hiden.
- Removed the animation calls that I was using to test.
- No OnUpdate! Frame will now determine it needs to be animating and won't update if it doesn't have to.
- Also, finally fixed issue with stacking at load. Stupid undocumented Blizzard API bugs
- Fix for Warlock Soul Shards and Burning Embers not returning a decimal for the actual amount of those resources. Blizzard API is a little weird with these two.
- Fix for desaturate sometimes not being applied when under/over the correct amount.

