Roguelike 5.2.0.zip
What's new
Added
- Casts: "Show misses" (off by default): a spell that missed, was dodged, parried or resisted shows with its word; off, it doesn't show.
Changed
- Performance: the game now plays most of the addon's animations itself, so the addon sends nothing while they run: the health, energy and combo-point particles, the full-energy spill and plume, the stealth smoke, the Target Plate's hit fragments, crit chunk, shake, "CRIT!" text and dagger embers, the flowing fills and veins, the full-energy and poison glows, the hunt effect's breathing eyes and the combo eyes' pop. Everything else only sends what changed (a settled bar or icon costs nothing), and the Target Plate updates once per frame however many events come in. Compared with 5.1.0: at rest about 1/14 of the work, a solo fight about 1/6, stealthed about 1/20, a heavy group fight about 1/7, and about a tenth of the memory garbage.
- Target Plate: at most three crit blows a second (was five); each still plays out in full.
- Health text shows the number by default, on your health bar and on the Target Plate (was the percent). Settings still at the old default switch over; a format you picked stays.
- Casts: each cast shows once, with everything about it already on it. In combat it waits a moment for the game's hit report (at once when it lands, up to 0.3 s when there's none, like a buff); out of combat it shows at once.
- Casts: "Show fails and misses" is now "Show fails" (failed and interrupted spells), off by default.
- Casts: the spell's icon in its action-button frame, gliding in; no swell or flash. A fail is grey with a red frame and its word, and shakes.
- Casts and Cooldowns move with the HUD's Unlock, like the bars and combo points (Alt-drag moves them with the rest); their own Unlock is gone.
Fixed
- Crit blow with hidden health: the chunk could take in other hits that came with the crit (the white trail section). It's now sized by the crit's own damage from the game's hit report, measured back from where the health is now (the health from before the change is used only when the game gives no damage, or on a killing blow).
- Crit blow with hidden health: a crit right after another one could include the previous crit's chunk. A crit now waits up to 0.15 s for its own health change (by time, not frames), a change sizes only one crit's chunk, and the previous crit's glowing gap fades out quickly when a new one lands.
- Settings from very old versions (before 4.x) now move the Target Plate's auras, cast bar and raid marker to their new places too.
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