File Details
rnxmUI2.0.1.zip
- R
- Apr 18, 2026
- 2.35 MB
- 166
- 12.0.5+1
- Retail
File Name
rnxmUI2.0.1.zip
Supported Versions
- 12.0.5
- 12.0.1
v2.0
Visual Editor
- Unified editor interface with tabbed canvas system: Player, Target, Focus, TargetTarget, FocusTarget, Cast Bars, Class Power, Action Bars
- Live preview widgets — changes update both preview and live frames in real-time
- Drag-to-position for all movable widgets with arrow key nudge support
- Resize grips for resizable widgets
- Add/Delete Element system
- Move Frames mode — reposition entire unit frame containers(pseudo editmode)
- Split settings panels — left for layout/behavior, right for appearance/colors
Unit Frames
- Supported units: player, target, focus, targettarget, focustarget, pet
- HealthBar: class colors, reverse fill, borders, background color, border highlight
- PowerBar: texture customization,
- Glass overlay: health-curve coloring (low/mid/high gradient)
- Portrait: overlay textures, masks, flip, elite/boss scale modifier(future build as widget)
- AggroFlash: texture-sliced widget, flip support, custom textures
- NameText: class/reaction/basic color modes, custom shadow, outline modes, max width truncation
- HealthText/PowerText: tag-based formatting
- LevelText: difficulty coloring
- Auras: filter flags (PLAYER, RAID, CANCELABLE, etc.), grow direction, per-row count, icon size
- LeaderIcon/RoleIcon: customizable textures per role
- CombatIndicator: toggleable with texture selection
Cast Bars
- Per-unit cast bars: player, target, focus (independently configurable)
- Per-state visuals: Casting, Channeling, Interrupted, Completed, Uninterruptible — each with own textures/colors
- Draggable sub-elements: Icon, Spell Name, Timer, Channel Text, Interrupt Text
- Per-state spark textures and colors
- Spell Target text for target/focus units
Class Power
- ComboPoints (Rogue/Druid): dynamic max (up to 7), Echoing Reprimand highlight
- Chi (Monk): 4-6 pips based on talents
- HolyPower (Paladin): 3-state coloring (low/fill/max), 3-state textures
- SoulShards (Warlock): per-spec colors and textures
- Runes (Death Knight): per-spec colors/textures, recharging state, timer text with spark anchoring
- MaelstromWeapon (Shaman): 2-pass coloring (1-5, 6-10), stack text
- ArcaneCharges (Mage)
- EvokerEssence (Evoker): dynamic pip count
- Stagger (Brewmaster): 3-tier coloring (light/moderate/heavy), stagger text
pip features: gain/spend/max flash animations, spend anim, pip spark, glass overlay, borders with scale/inset, shake on gain, per-pip or row border mode, pip mask selection, fill/background texture dropdowns
Action Bars
- Custom spell activation glow: configurable texture, color, blend mode, scale
- Dual animations (pulse + swirl) with independent colors/blend modes
- Text styling: keybind, macro name, count — position, font size, colors, shadow
- Editor canvas with mock button for previewing effects
Assets
- LibSharedMedia integration for some textures, fonts, status bars
- Custom asset registry: bar_border, pip_border, pip_fill, pip_mask, flash, spark, overlay, mask, aggro_flash, role icons, combat_indicator
- Texture previews in dropdown menus
- Texture-sliced borders throughout