File Details
RMP - Raid Markers Panel
- R
- Aug 31, 2025
- 6.85 KB
- 12
- 11.2.5
- Retail
File Name
1.7.3.zip
Supported Versions
- 11.2.5
Changelog
1.7.3
- Right-click toggle for world markers: place if missing, clear if present.
- Fallback logic when
IsRaidMarkerActiveisn’t available. - In combat: right-click places only (secure restriction).
1.7.2
Removed Shift modifiers.
- Left-click: set target icon.
- Right-click: toggle ground marker.
Cleaned code/comments; removed debug output.
1.7.1
Ready Check uses
C_PartyInfo.DoReadyCheckwith/readycheckfallback.Pull button:
- Left: start with configured seconds (
/pullor API). - Right: cancel (
/pull 0+ DBM/BigWigs fallbacks).
- Left: start with configured seconds (
Minimap skull: left opens options; right locks/unlocks panel.
1.7.0
- Correct icon → ground mapping: Star→5, Circle→6, Diamond→3, Triangle→2, Moon→7, Square→1, Cross→4, Skull→8 (Skull no longer clears all).
1.6.0
- Switched clicks to mouse-up to avoid taint/modifier misreads.
- Ground marker via secure macros (
/wm//cwm); improved tooltips.
1.5.0
Options UI polish:
- Hover value tooltip on sliders.
- Better spacing/scroll.
- Removed text fields under sliders.
“UNLOCKED” indicator above first icon when movable.
1.4.0
Behavior page:
- Show only when in group/raid.
- Default pull seconds.
- Minimap icon toggle and size.
1.3.0
Layout page:
- Button size, spacing, per row/column, vertical orientation.
- Panel/background/border opacity.
- Icon inner padding.
- Lock/unlock with position save.
1.2.0
Minimap skull (borderless), draggable:
- Left opens options, right locks/unlocks.
1.1.0
- Panel with all raid icons + Ready Check + Pull.
- SavedVariables defaults.
1.0.0
- Initial release: compact panel to set target raid markers.