ReturnBuffTracker (classic continued)

ReturnBuffTracker modifications for classic

File Details

v1.0.1-classic

  • R
  • Apr 23, 2021
  • 158.75 KB
  • 287
  • 1.13.7
  • Classic

File Name

ReturnBuffTracker-v1.0.1-classic.zip

Supported Versions

  • 1.13.7

ReturnBuffTracker v@project-version@

v1.0.1 (2021-04-22)

Full Changelog

  • Merge branch 'feature/classic-overall-improvements' into release/v1.0.1
  • Fix TOC file for mod packager
  • Merge branch 'feature/classic-overall-improvements' into release/v1.0.1
  • TOC Bump and Fix GithubActions
  • Merge branch 'feature/classic-overall-improvements' into release/v1.0.1
  • Remove unit in instance check
    It works only for current player, no API available to tell who is in a raid instance
  • Merge branch 'release/1.0.0' into develop
  • Improve Loot Method bar
  • Imrpove pkgmeta
  • Merge branch 'feature/classic-overall-improvements' into release/1.0.0
  • Improve TOC
  • Merge branch 'feature/classic-overall-improvements' into release/1.0.0
  • Remove some comments
  • Update project for CurseForge
    • add image in png from original curseforge addon
    • update CF project ID
  • Localization improvements
    • fix localization process activation
    • add locales to xml
  • Localization improvements
    • perform replacements locally in push build
    • add most languages files (not translated yet)
  • Debug job
    • Add github context info
    • Improve artifact name
  • Improved build
    • no zip creation by the prod bigwigs
    • zip and artifact simpler naming
  • Improve artifact identification
  • Fix github action
    and improved gitignore
  • Fix find file zip name
  • Name artifact with created zip file !
  • Test download artifact
  • Fix LibStub source package checkout
  • Improve pkgmeta
  • Try to fix pkg meta
  • Fix pkg meta
  • Fix workflow
  • Prepare a CI process on push
  • Merge branch 'feature/classic-overall-improvements' into release/1.0.0
  • Localization and code improvement
  • Add CI prod script
    (missing GH secrets, to be added later in github when curseforge project will be created)
  • Various improvements
    • Restored the buff smoothing instead of brutal 1 sec refresh rate
    • Improved druid Moonkin and Cat form detection for mana counter
    • Removed lots of comments
    • Various code fix in the generic buff parsing
    • Various code fix in the Power parsing
    • Rewrite common buff related methods (should go further in the class-style code)
    • Change configuration panel, with debug/dev options under the debug tag for production
    • Improved widget code for sizing/resizing and specific bars text /texture displays
  • Split checks in several files
    • and add an option to inhibit logging
  • Improve widget percent management
  • Bugfix & improve
    • fixed some tables not created before using them
    • bars have now reference to their respective buff data
    • add some local functions to avoid global lookup too often
  • Debug tags and attempt to limit memory increase rate
    • added a master loot check bar
    • add debug comment tags (for production script)
    • remove some comments
    • fix the DMF code taken from NWB
    • stop using the constants.lua
    • improve config table (avoid sending debug fields to production)
    • updated Toc for production scripts
    • add escape functions for string in tooltips and report to chat
    • improved buff parsing to avoid creating lots of common variables/tables
    • prepare packagemeta for production scripts
  • Improve gitignore
  • Ignore libs folder
    • developper will have to get it from their respective repos
    • future production script will perform the necessary checkouts to embbed necessary libraries
  • First commit
  • Merge tag '0.6.3' into develop