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Resonance

Mute or replace spell sounds, character and creature vocalizations, and weapon impacts. Works with any class. Important for players with sensory hypersensitivity.

File Details

v1.3.3

  • R
  • Mar 23, 2026
  • 2.84 MB
  • 184
  • 12.0.1
  • Retail

File Name

Resonance-v1.3.3.zip

Supported Versions

  • 12.0.1

Changelog

v1.3.2

New Features

  • Alerts tab: Configure alert sounds for combat events with a dropdown + table UI. Select an event type, pick a sound (with autocomplete search), and manage alerts with enable/disable toggles.
    • Interrupt alert: Play a sound when your cast is interrupted by an enemy kick or counterspell. Uses LOSS_OF_CONTROL_ADDED + UNIT_SPELLCAST_INTERRUPTED dual-direction correlation — fully compatible with Midnight 12.0.1 instanced content.
    • Loss of Control alert: Play a sound when you are stunned, feared, silenced, or otherwise lose control of your character.
    • Death alert: Play a sound when you die.
  • Custom Sounds tab: Register your own .ogg/.mp3 sound files and use them throughout the addon. Place files in Interface/AddOns/Resonance_Sounds/, register them with a display name, and they appear in all sound search autocomplete dropdowns (highlighted in green).
  • Per-spell sound channel: Override the sound channel for individual spells in the spell editor. Route specific replacement sounds to Master, SFX, Music, Ambience, or Dialog — useful for adjusting relative volume of replacements vs. game sounds.
  • Cast phase triggers: Choose when spell replacement sounds play — on cast complete, cast bar start (precast), or both with separate sounds for each phase.
  • Sound duration cutoff: Limit how long a replacement sound plays (in seconds).
  • Sound looping: Loop a replacement sound continuously or a set number of times.
  • Ambient sound muting: Mute ambient sounds by zone with per-zone toggles in a new Ambient tab. Includes a search feature to find and mute individual ambient sounds, with expansion/zone info in results.
  • Per-NPC sound muting: Mute sounds from specific NPCs.
  • Sound autocomplete: Autocomplete dropdown when selecting replacement sounds, with a redesigned two-line layout showing expansion/zone and FID info.
  • Rogue Shadowstrike added to class sound templates.

UI/UX Improvements

  • Options panel reorganized into Settings subcategories with dedicated panels and tab headings.
  • Redesigned dropdown rows with per-row variable height and inline mute icon button with visual feedback.
  • Improved WCAG contrast and color consistency across the UI.
  • Sound channel dropdown now uses Blizzard's localized global strings — labels match the game's Sound settings in every language.
  • Preset spells deleted by the user no longer auto-repopulate on login. Excluded spells are tracked and skipped during template refresh. Re-applying a class template clears the exclusion list.

Performance

  • LoadOnDemand data split: Addon split into Resonance (core) + Resonance_Data, deferring large data tables until options are first opened.
  • Memory optimizations: table reuse, deferred snapshots, prefix pools, eliminated string concatenation during search.

Bug Fixes

  • Fix crash when copying AceDB profiles — nil-guard tables that may not exist after profile copy (mute_file_data_ids, spell_config, etc.).
  • Fix custom panels (Spell Sounds, Presets, Ambient) showing empty on first visit — add deferred refresh after initial build to allow WoW's layout pass to complete.
  • Fix Resonance_Data not found after addon update — moved to its own folder with BigWigs packager move-folders directive.
  • Fix CI lint failures — extract only read_globals from the WoW API globals file instead of loading the full config.
  • Fix UNIT_MODEL_CHANGED spam: cache race/gender key so vocalization mute refreshes only trigger on actual changes (barbershop, Orb of Deception), not on every model update.
  • Auto-migrate stale creature vox snapshots on addon upgrade.
  • Exclude profession sound FIDs from creature vocalization muting.
  • Clear stale mute snapshots on startup.
  • Use MAX_MUTE_DEPTH unmutes in all clear functions to properly drain refcount.
  • Fixed various UI layout issues (editor overlap, duration anchoring, ambient tab positioning, preview button placement).
  • Fixed mojibake caused by UTF-8 arrow character in disabled message.

Tooling

  • Added luacheck and StyLua linting/formatting with CI workflow.
  • Cross-platform dev setup docs in README (macOS, Linux apt/pacman, Windows).
  • /res checkfid <id> diagnostic command to inspect which muting systems affect a given FileDataID.
  • tools/generate_ambient_data.lua for generating ambient sound data.

Localization

  • All new keys translated across 9 languages (ptBR, deDE, frFR, esES, itIT, ruRU, koKR, zhCN, zhTW).

v1.2.0

New Features

  • Mute-only mode: Mute all sounds from a spell without selecting a replacement. Enable "Mute only" in the spell editor to silence original sounds with nothing playing in their place.
  • Profession sound muting: Per-profession checkboxes (Alchemy, Blacksmithing, Cooking, etc.) to mute crafting, gathering, and other profession-related sounds. 13 professions, 168 unique sound files.
  • Shared-sounds disclaimer: General tab now shows a note explaining that some sounds are shared across multiple spells/effects, so muting for one feature may silence them elsewhere.

Tooling

  • tools/spell_sounds.py --generate-profession-data generates data/ProfessionSoundData.lua from DB2 SkillLine/SkillLineAbility data.

v1.1.0

New Features

  • Classic auto-shot sounds (Hunter): Replace modern bow and gun auto-shot sounds with classic ones. Automatically detects equipped weapon type (bow/crossbow or gun). Toggle in General options (Hunter only).
  • Disable state: When "Enable Resonance" is unchecked, all General tab controls are now visually disabled and muting options revert to defaults, making it clear the addon is inactive.
  • Version display: Minimap tooltip now shows the addon version.

Bug Fixes

  • Revenge sound mapping corrected — was playing DecisiveStrike.ogg instead of dedicated warrior_revenge sounds.
  • Bladestorm sound mapping corrected — was playing WhirlwindShort.ogg instead of dedicated warrior_bladestorm sound.
  • Heart Strike sound mapping corrected — was playing Blood Strike sounds instead of dedicated deathknight_heartstrike sounds.
  • Addon icon in the AddOns menu now matches the minimap button icon.

Creature Vocalization Improvements

  • Added fidget (idle roars/growls), alert (pre-aggro), and jump sounds to creature vox muting — previously only combat sounds were covered.
  • Narrowed spell FID exclusion to player spells only — NPC abilities no longer incorrectly protect their creature's own vox sounds from being muted.
  • Total creature vox coverage increased from ~40K to ~61K sound files (+54%).

v1.0.0

  • Initial release.