File Details
10.1 (Rev 218)
- R
- Feb 6, 2007
- 636.21 KB
- 97
- 2.0.1
- Retail
File Name
rdx-cid-10-1.zip
Supported Versions
- 2.0.1
Changelog for 10.1:
[RDX] Windows are now clamped to the screen. (They can't be dragged off screen)
[RDXM_Windows] Added the option to disable debuff icons. [RDXM_Windows] Pets now sort at the bottom of windows when sorting is set to Class. [RDXM_Windows] Fixed a bug with mage pets being summoned in battle.
Changelog for 10.0:
[RDX] Deleted many unused files/cleaned unused code. [RDX] Fixed a (few) bug(s) with show/hide party frames. [RDX] Redid major sections of the window draw code. Much faster now. [RDX] Redid the way RDX sends data to clients. Any single amount of data that is larger than 220 bytes is split up into packets, where the other player reassembles it. [RDX] Redid the entire window system from (nearly) the ground up. Themes, layout, creation and the likes are now handled by the window system it self. Programmers no longer need to "attach" the theme system to their UI, RDX takes care of it for you, as well as window layout (where on the screen windows show up on login), docking, etc. [RDX] You can now send entire tables to another player via RDX.EnqueueMessage. Just pass the entire table (no limit on size and/or nesting) and the other player will get it without any extra work. [RDX] Drag-and-drop system added. You can now make frames that you can drag-and-drop into other frames with an easy to use API. Check DragDrop.lua for more info. [RDX] Pets are now reported in the RDX Database, which means...
[RDXM_Themes] Removed: No longer needed, theme system is now built into RDX.
[RDXM_Windows] Updated to the new window system. [RDXM_Windows] Bar sizing/vertical bars now work. [RDXM_Windows] Brand new debuff system is now active! You can now only show certain debuffs (All, Curable Only, Magic, Curse, Disease, Poison) and each type can have it's own decoration AND filter! Debuff icons will now hide and show dynamically. If there is a debuff on a player, the health text on the right of a unit frame is replaced with debuff icons. Once the debuff is gone, the text reappears. [RDXM_Windows] ...now supports pets. You can show/hide pets via the "Display" options. Pets show up just like any other unit. **Note** Does not work in raids yet, only works in 5-mans. Stupid Blizzard... [RDXM_Windows] You can now change the color of player names to whatever you want and not just class color.
[RDXM_Assists] Many touch ups. Ported to the new window system. Can now dock to any other window as a result. [RDXM_Assists] Now allows player pets to be assists [RDXM_Assists] New referencing system allows the window to maintain accuracy even when players join/leave raid mid-combat. [RDXM_Assists] Changing the scale of the assists window now immediately updates the window for a "preview" of the change
[RDXM_Logistics] Updated for new window code, added some fixes. [RDXM_Logistics] You can now search for partial names of items; such as "fire", and so on. More updates coming soon.
[RDXM_Statistics] New! Creates statistics about what you kill, how often you kill it, damage done to it and you, and so on. All it does is collect data for now. Will write a UI for it at a later date.
[VFL] Updated to newest VFL release. [VFL] Updates to VFL.hook, VFL.free. [VFL] Added conflict detection system