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Random Poly [for Mages]

Uses a random Polymorph variant from your chosen list.
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RandomPoly-v1.1

File nameRandomPoly-v1.1.zip
Uploader
zecmozecmo
Uploaded
Aug 8, 2026
Downloads
57
Size
22.1 KB
Flavors
Retail
File ID
8599652
Type
R
Release
Supported game versions
  • 12.1.0
  • 12.0.7

What's new

Random Poly 1.1

Polymorph now rotates during combat. Previously the variant froze for the whole fight and only rolled once combat ended — which, for spell you cast almost exclusively in combat, meant the same critter every time. Each cast now picks different one, cycling the whole pool before repeating. Toggle with /poly combat.

The macro's icon and tooltip still show the pre-fight variant until combat ends; the client doesn't allow macros to be rewritten mid-combat. What you cast rotates — it catches up when the fight is over.

Redesigned settings page to match Random Hex and Random Toys:

  • Variants are now cards with their spell icon, laid out in two columns
  • Uncollected variants are dimmed and desaturated instead of red text
  • A collection bar shows how many you've learned
  • The other faction's variant (Bumblebee or Direhorn) is locked, marked red, and excluded from the count — so the total reads 11, not 12

Fixed a crash on login when a variant's spell ID changed. Removing a stale entry left a gap in the saved data that the next step read straight into. Existing saved variables are repaired automatically on load.

Fixed the Mosswool spell ID.

Removed the "no valid variants selected" chat message.


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