Raid Marker Display v1.3.0
What's new
v1.0.0 - Initial Release
• First public release of Raid Marker Display.
• Added an in-game GUI configuration panel (Commands: /rmd, /징표, /징).
• Implemented independent size and position (X/Y) settings for 5-man Party frames and 10-40 man Raid frames.
• Applied an active tracking overlay method to ensure markers are never hidden or clipped by Blizzard's default frame boundaries or health bars.
v1.1.0 - Bug Fixes & Optimization
• Fixed an issue where raid markers would bleed through other UI elements (such as the character pane or map). The addon now dynamically calculates frame levels to stay properly layered.
• Resolved a flickering issue caused by the constant UI refresh cycle. The addon now uses an optimized state-tracking method to update markers smoothly without blinking.
v1.2.0 - Visibility & Layering Fixes
• Fixed an issue where raid markers would obscure player names on raid frames. The addon now forces icons to a lower drawing layer (BACKGROUND) and a dynamic frame level to ensure text remains visible at all times. • Improved UI hierarchy by re-parenting marker frames directly to their respective raid unit frames. This prevents markers from overlapping names or flickering during frequent combat frame updates.
v1.3.0 - Range & Visibility Hotfix
• Fixed an issue where raid markers would become invisible when a unit was within line-of-sight or range. The icon's frame level is now set to +1 to ensure it renders correctly above the health bar. • Optimized the drawing layer to BORDER to maintain a perfect visual balance where markers remain visible over the unit frame's status bar while still staying beneath player names.
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