QuestTrail 3.2.1
What's new
Highlights
- Planner: the 16 planned steps are now followed in a fixed order, and your actions (Map pin, followed quest...) only put them on hold.
- Planner: quest chains are anticipated from the database, follow-ups included. Some routes may look odd but earn XP faster.
- Performance: fewer stalls, and plans produce 6x less garbage.
- Flights: accurate flight times.
- Compass: minor visual enhancements.
Flights
- Flight times match the game's to the second, even for a flight you never took.
- Flights with stops are planned through the real flight network.
- The hearthstone, teleport and travel icons are round, like the Compass.
Planner
- The whole route is planned again only at login, or with Shift+click on the Compass (Reset planned routes).
- Following a quest or a map pin puts the route on hold, nothing is computed again.
- Skipping a step takes it out of the route; it comes back later.
- Quests whose giver is on your way are taken on the way.
- Green quests are planned when one of their follow-ups is yellow.
- While a route is computed, the Compass needle spins.
Fixes
- A quest offered only after another one was sometimes hidden for good, as if your class or race could not take it.
- The Compass waited for a new plan after a quest chain's hand-in.
- Plans were started over at each kill.
- A quest's objective could move to the end of the route once the quest was taken.
This mod has no additional files

