0.0.7
What's new
Quality of Life
0.0.7 (2026-10-12)
Full Changelog Previous Releases
- Merge pull request #24 from ollidiemaus/edit-mode-screen-edge
Let Edit Mode frames go a little past the screen edge - Let Edit Mode frames go a little past the screen edge
Edit Mode clamps every frame's selection box to the screen, and that box
takes in the empty space around the art, so a bar or frame can never sit
right on the edge. A new option on the Interface page (Edit Mode, off by
default) gives each Edit Mode frame Blizzard's clamp insets moved 30
further in on every side (in the frame's own units), with
SetClampRectInsets. Edit Mode saves a dragged frame's anchor as it is, so
the place is kept in the layout.
Blizzard sets its insets again whenever it lays a frame out: a layout
loaded or switched (AutoSetup's switch on a resolution change fires
EDIT_MODE_LAYOUTS_UPDATED too), leaving Edit Mode, a spec change, and in
Edit Mode a highlight or a setting change without an event. So those are
wake-ups, and while Edit Mode is open the frames are compared every drawn
frame. A frame whose insets we changed is anchored again at the same
points with the widget's own ClearAllPoints and SetPoint (Edit Mode's
replacements write to the frame), because new insets alone left frames
pulled in on screen after Edit Mode closed. A dragged frame is left alone.
The stubs get Edit Mode frames with a selection box, the override over
SetPoint, and a layout that only happens after anchors change. - Merge pull request #23 from ollidiemaus/druid-mana-bar
Show the druid's mana in bear and cat form, in a third bar - Show the druid's mana in bear and cat form, in a third bar
Forever's player frame has a third bar only for astral power, so a druid
in bear or cat form sees no mana at all. A new option on the Interface
page (Player frame, off by default) shows it under rage or energy, while
the player's power isn't mana and the character has some: the rule of
Blizzard's Wrath to Mists clients.
It's drawn the way PlayerFrame_ToPlayerArt draws a third bar: the frame
art with room for it, the mana bar texture at the third bar's place and
size, and the threat glow that fits that art. The bar and the art are
ours; on Blizzard's frame the usual art only gets alpha 0 and the glow
another atlas, both put back when the bar hides. It runs in combat, stands
aside in a vehicle and for a third bar or class bar of Blizzard's, and its
text follows the game's Status Text setting.
The stubs get unit power, status bars and a player frame that errors on
any field the addon writes.
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