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QoL

This Addon is a suite of QoL Features for WoW Forever including viewport changes.
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0.0.7

File nameQoL-0.0.7.zip
Uploader
ollidiemausollidiemaus
Uploaded
Oct 12, 2026
Downloads
5
Size
1.4 MB
Flavors
RetailForever
File ID
9150019
Type
R
Release
Supported game versions
  • 12.1.5
  • 12.1.0
  • 1.60.1

What's new

Quality of Life

0.0.7 (2026-10-12)

Full Changelog Previous Releases

  • Merge pull request #24 from ollidiemaus/edit-mode-screen-edge
    Let Edit Mode frames go a little past the screen edge
  • Let Edit Mode frames go a little past the screen edge
    Edit Mode clamps every frame's selection box to the screen, and that box
    takes in the empty space around the art, so a bar or frame can never sit
    right on the edge. A new option on the Interface page (Edit Mode, off by
    default) gives each Edit Mode frame Blizzard's clamp insets moved 30
    further in on every side (in the frame's own units), with
    SetClampRectInsets. Edit Mode saves a dragged frame's anchor as it is, so
    the place is kept in the layout.
    Blizzard sets its insets again whenever it lays a frame out: a layout
    loaded or switched (AutoSetup's switch on a resolution change fires
    EDIT_MODE_LAYOUTS_UPDATED too), leaving Edit Mode, a spec change, and in
    Edit Mode a highlight or a setting change without an event. So those are
    wake-ups, and while Edit Mode is open the frames are compared every drawn
    frame. A frame whose insets we changed is anchored again at the same
    points with the widget's own ClearAllPoints and SetPoint (Edit Mode's
    replacements write to the frame), because new insets alone left frames
    pulled in on screen after Edit Mode closed. A dragged frame is left alone.
    The stubs get Edit Mode frames with a selection box, the override over
    SetPoint, and a layout that only happens after anchors change.
  • Merge pull request #23 from ollidiemaus/druid-mana-bar
    Show the druid's mana in bear and cat form, in a third bar
  • Show the druid's mana in bear and cat form, in a third bar
    Forever's player frame has a third bar only for astral power, so a druid
    in bear or cat form sees no mana at all. A new option on the Interface
    page (Player frame, off by default) shows it under rage or energy, while
    the player's power isn't mana and the character has some: the rule of
    Blizzard's Wrath to Mists clients.
    It's drawn the way PlayerFrame_ToPlayerArt draws a third bar: the frame
    art with room for it, the mana bar texture at the third bar's place and
    size, and the threat glow that fits that art. The bar and the art are
    ours; on Blizzard's frame the usual art only gets alpha 0 and the glow
    another atlas, both put back when the bar hides. It runs in combat, stands
    aside in a vehicle and for a third bar or class bar of Blizzard's, and its
    text follows the game's Status Text setting.
    The stubs get unit power, status bars and a player frame that errors on
    any field the addon writes.

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