ProfitCrafter-Retail-v0.1.0-beta.zip
What's new
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>ProfitCrafter 0.1.0-beta changelog</title>
</head>
<body style="font-family: Arial, sans-serif; font-size: 14px;">
<h2><span style="color: #ff8000;">ProfitCrafter 0.1.0-beta</span></h2>
<h3><span style="color: #40ff40;">New enhancements and features</span></h3>
<ul>
<li>Fly automatically (off by default).</li>
<li>Waypoints work with TomTom if it's installed.</li>
<li>Shared places are marked unconfirmed until someone visits.</li>
<li>Simpler settings and simpler advanced settings.</li>
<li>Bigger crafting batches when your bags have room.</li>
<li>Tests markets with small batches; makes more as sales grow.</li>
</ul>
<h3><span style="color: #4080ff;">Still crunching the numbers</span></h3>
<ul>
<li>Improving waypoints and travel suggestions.</li>
<li>Less clunky buying at the Auction House.</li>
<li>Full skill-up plan for each profession.</li>
<li>New user experience.</li>
<li>Data sharing improvements.</li>
</ul>
<h3><span style="color: #ff7070;">Smashed bugs</span></h3>
<ul>
<li>Lua error: the bar froze and no buttons worked. Fixed.</li>
<li>Lua error: directions stopped for stops in another zone. Fixed.</li>
<li>Lua error while travelling in combat. Fixed.</li>
<li>Vendor prices read too high, so vendor flips lost gold. Fixed.</li>
<li>Leftover materials were sold at a loss instead of kept. Fixed.</li>
<li>Greens were made for dust when it wasn't cheaper. Fixed.</li>
<li>The arrow pointed at the flight master mid-flight. Fixed.</li>
</ul>
</body>
</html>
This mod has no additional files

