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PreyMate

Auto-tracks Prey hunts and targets. Auto-accept at your preferred difficulty. No fuss, just follow arrows and hunt.

File Details

v0.6.0

  • R
  • Mar 11, 2026
  • 34.68 KB
  • 153
  • 12.0.1
  • Retail

File Name

PreyMate-v0.6.0.zip

Supported Versions

  • 12.0.1

Changelog

[0.6.0]

2026-03-10

Added

  • Auto-complete hunt quest: automatically opens the reward frame when the hunt is complete
  • Auto-collect reward: automatically selects your preferred reward (Gold, Marl, Dawncrest, or Anguish) after completing the quest
  • Auto-complete and auto-collect settings added to the options panel
  • Login/reload recovery now triggers auto-complete and auto-collect if the hunt was already finished before the reload

[0.5.0]

2026-03-10

Changed

  • Hunt tracking now uses C_QuestLog.GetActivePreyQuest() instead of a hardcoded quest ID list, making detection more robust and future-proof
  • QUEST_LOG_UPDATE handler optimized to exit immediately when no hunt is active, eliminating unnecessary work on every quest log event

Fixed

  • Tracking now correctly resumes on login or reload if a hunt quest is already active — handles both pre-reveal and post-reveal states

[0.4.0]

2026-03-09

Added

  • Hold Shift when clicking Astalor to bypass auto-accept
  • Shift-click hint text next to auto-accept checkbox in settings
  • Visual separator between main settings and debug option

[0.3.4]

2026-03-09

Fixed

  • /pm slash command now correctly opens the settings panel

Removed

  • Non-functional CurseForge description update step from release workflow

[0.3.3]

2026-03-09

Added

  • CurseForge project description auto-updates from README on release

[0.3.2]

2026-03-09

Fixed

  • Removed invalid key from .pkgmeta causing CurseForge packaging errors

[0.3.1]

2026-03-09

Fixed

  • Release workflow now tags the correct commit (includes .toc version update)

[0.3.0]

2026-03-09

Added

  • Auto-pay hunt fee option (confirms gossip cost automatically during auto-accept flow)
  • Debug logging for gossip confirm events and difficulty selection details

Changed

  • Reordered settings: Auto-accept, Prey Level, Auto-pay, Debug
  • Debug logging label styled grey to reduce visual prominence

[0.2.1]

2026-03-09

Fixed

  • Corrected game version tag from 12.0.0 to 12.0.1
  • Added CurseForge project ID to packaging metadata

[0.2.0]

2026-03-09

Added

  • Settings panel in Options (ESC > Options > AddOns > PreyMate)
  • Auto-accept Prey hunt from Astalor Bloodsworn (toggle in settings)
  • Prey difficulty selection (Normal / Hard / Nightmare)
  • Fallback popup when selected difficulty is unavailable
  • Debug logging toggle in settings
  • Addon icon in the AddOns menu
  • /pm opens settings panel
  • Modular file structure (Core, Accept, Options)

Changed

  • Brightened "Prey" color from dark red to #CC3333 for readability
  • Quest tracking now retries automatically if super-track doesn't stick
  • Slash command callout displayed in a bordered box in settings

Fixed

  • Race condition where quest tracking would report success but not actually track

[0.1.0]

2026-03-08

Added

  • Automatically tracks the Prey world quest when a hunt quest is accepted
  • Retracks the hunt quest when your target has been revealed
  • /pm track slash command to manually find and supertrack the active Prey world quest