File Details
v0.6.0
- R
- Mar 11, 2026
- 34.68 KB
- 153
- 12.0.1
- Retail
File Name
PreyMate-v0.6.0.zip
Supported Versions
- 12.0.1
Changelog
[0.6.0]
2026-03-10
Added
- Auto-complete hunt quest: automatically opens the reward frame when the hunt is complete
- Auto-collect reward: automatically selects your preferred reward (Gold, Marl, Dawncrest, or Anguish) after completing the quest
- Auto-complete and auto-collect settings added to the options panel
- Login/reload recovery now triggers auto-complete and auto-collect if the hunt was already finished before the reload
[0.5.0]
2026-03-10
Changed
- Hunt tracking now uses
C_QuestLog.GetActivePreyQuest()instead of a hardcoded quest ID list, making detection more robust and future-proof QUEST_LOG_UPDATEhandler optimized to exit immediately when no hunt is active, eliminating unnecessary work on every quest log event
Fixed
- Tracking now correctly resumes on login or reload if a hunt quest is already active — handles both pre-reveal and post-reveal states
[0.4.0]
2026-03-09
Added
- Hold Shift when clicking Astalor to bypass auto-accept
- Shift-click hint text next to auto-accept checkbox in settings
- Visual separator between main settings and debug option
[0.3.4]
2026-03-09
Fixed
/pmslash command now correctly opens the settings panel
Removed
- Non-functional CurseForge description update step from release workflow
[0.3.3]
2026-03-09
Added
- CurseForge project description auto-updates from README on release
[0.3.2]
2026-03-09
Fixed
- Removed invalid key from .pkgmeta causing CurseForge packaging errors
[0.3.1]
2026-03-09
Fixed
- Release workflow now tags the correct commit (includes .toc version update)
[0.3.0]
2026-03-09
Added
- Auto-pay hunt fee option (confirms gossip cost automatically during auto-accept flow)
- Debug logging for gossip confirm events and difficulty selection details
Changed
- Reordered settings: Auto-accept, Prey Level, Auto-pay, Debug
- Debug logging label styled grey to reduce visual prominence
[0.2.1]
2026-03-09
Fixed
- Corrected game version tag from 12.0.0 to 12.0.1
- Added CurseForge project ID to packaging metadata
[0.2.0]
2026-03-09
Added
- Settings panel in Options (ESC > Options > AddOns > PreyMate)
- Auto-accept Prey hunt from Astalor Bloodsworn (toggle in settings)
- Prey difficulty selection (Normal / Hard / Nightmare)
- Fallback popup when selected difficulty is unavailable
- Debug logging toggle in settings
- Addon icon in the AddOns menu
/pmopens settings panel- Modular file structure (Core, Accept, Options)
Changed
- Brightened "Prey" color from dark red to #CC3333 for readability
- Quest tracking now retries automatically if super-track doesn't stick
- Slash command callout displayed in a bordered box in settings
Fixed
- Race condition where quest tracking would report success but not actually track
[0.1.0]
2026-03-08
Added
- Automatically tracks the Prey world quest when a hunt quest is accepted
- Retracks the hunt quest when your target has been revealed
/pm trackslash command to manually find and supertrack the active Prey world quest

