File Details
PreyHuntTracker-1.0.0.zip
- R
- May 5, 2026
- 23.97 KB
- 10
- 12.0.5
- Retail
File Name
PreyHuntTracker-1.0.0.zip
Supported Versions
- 12.0.5
## v1.0.0 (2026-05-05) - First public release
The first version of Prey Hunt Tracker on CurseForge. This release covers
the full Midnight Prey workflow: deciding which target to hunt, tracking
progress on the achievements that matter, and seeing your live hunt state
without alt-tabbing through the achievement frame.
### Astalor's gossip menu, annotated
When you talk to Astalor Bloodsworn (Silvermoon), every prey-target option
in the "Prey: Preferential Killing" menu now carries a priority icon:
- Gold star: hunting this prey will FINISH an achievement
- Yellow dot: hunting this prey progresses an unfinished achievement
- Green check: every achievement that uses this prey is already earned
- No icon: not part of any indexed Prey-category achievement
Hover any decorated row for a tooltip that splits feeding achievements
into "Will progress" vs "Already credited" so you can see exactly which
kills still matter.
The follow-up "How viciously?" difficulty selector is also classified --
icon and tooltip reflect whether the chosen target on Normal/Hard/Nightmare
would finish or progress any "Prey: ..." achievement. Random Hunt mode
classifies each difficulty by overall progress at that tier.
After a Random Hunt rolls, a chat line announces the assigned target with
the same classification so you can see at a glance whether the rolled
prey is worth chasing this week.
Works with both the default Blizzard gossip frame and DialogueUI.
### Prey Hunt Tracker panel
The /pht panel is now tabbed:
**Status tab** -- live dashboard:
- Hunt state (gated on Blizzard's `shownState` so it shows
"Awaiting hunt start" instead of stale Warm)
- Hunts available + distance to objective
- Preyseeker renown level, percent to next, and Anguish currency
- Achievements summary: earned/total, points, targets left, finishers
(NPCs that would complete an achievement on the next kill)
- Active prey quest with per-objective progress
- Torment difficulty + stack + remaining duration
**Targets tab** -- two views over every Prey-category achievement:
- *By Achievement* (default): each achievement collapsible, OR-style
achievements badged, decor reward shown when applicable, per-criterion
pills with per-NPC completion. Objective-style achievements like
"Kitchen Nightmare" or "Look I'm Just Trying To Fish Here" show their
current count (e.g. 0 / 100) inline.
- *By Target*: every named NPC, sorted by how many open Prey: achievements
still need them. Hover any row for the list of feeding achievements.
### Carry-over from earlier internal builds
- Auto-detected dot-strip overlay beneath Blizzard's prey progress widget
- Torment debuff state (Hard / Nightmare) with stack count and timer
- Active prey quest objectives + navigation distance
- Addon compartment toggle
### Slash commands
- `/pht` -- toggle the panel
- `/pht scan` -- force a rescan of the prey hunt widget
- `/pht overlay` -- toggle the dot-strip overlay on/off
- `/pht state` -- dump the live widget data table (debug aid)
### Under the hood
- Three sibling modules: PHT_Achievements.lua, PHT_GossipOverlay.lua,
PHT_Panel.lua, each with one clear responsibility.
- Achievement index built lazily on first need (panel open, target Astalor,
open Astalor's gossip). No PLAYER_LOGIN cost.
- Refreshes on ACHIEVEMENT_EARNED / CRITERIA_UPDATE / CRITERIA_COMPLETE
with O(1) byCriteriaID lookup.
- Targets tab uses WowScrollBoxList; legacy UIPanelScrollFrameTemplate
removed.
- SavedVariables: PHT_DB.preyCategoryID caches the resolved category ID
across sessions.
### Requirements
- World of Warcraft: Midnight (TOC 120005)

