0.9.31
What's new
Fixed
- The in-game panel could apply an outdated update after combat ended. An update that matches what is already shown is now discarded instead of queued.
- Scan timers scheduled at match start no longer survive into the next match.
- An internal scan flag could stay stuck after an error and block all further panel updates.
Added
- A "•" marker in the panel header while an update waits for combat to end; it clears as soon as the list is applied.
- A periodic out-of-combat check, so short lulls between fights are used to catch up.
Changed
- Scoreboard data requests are separated from cache reads, so a response can no longer be swallowed by our own throttle.
- Shorter startup scan series (0.5-10s); the periodic check takes over from there.
- The panel is fully English, tooltips included.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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