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Polestar Guides

A free, open-source guide addon for World of Warcraft: Forever: leveling routes for every start, found by simulation and written step by step.
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Polestar-0.2.6.zip

File namePolestar-0.2.6.zip
Uploader
0xFitz0xFitz
Uploaded
Oct 19, 2026
Downloads
2.7K
Size
36.6 MB
Flavors
Forever
File ID
9258366
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Polestar 0.2.6

Polestar 0.2.6 brings guides that adapt to your character (steps that only show when they apply, goals done along the way, loops and half-level goals), talent plans for every class, sparkle route lines, a Miscellaneous category with the Cozy Sleeping Bag and Library Books, import strings for sharing a small guide as one line of text, skull markers on the mobs your step needs, and an arrow that no longer jerks at every bend in the road. Quest givers, hand-ins, objective counts and dungeon quest XP are corrected from Forever's quest data, and most route reports since 0.2.5 are fixed. Thank you to everyone who reported, tested and sent pull requests: much of this release came from you.

The WoW Forever skin is hidden for now while we fix its border; if you used it, you'll see the default skin until it returns. Still a beta: delete your old Polestar folders before unzipping, then restart the game fully.

Polestar is still a beta. If something's off, tell us on Discord or GitHub Issues.

Updating

Quit the game completely and start it again after updating if the release adds an addon folder: a /reload doesn't load new addon folders.

For players

  • On a quest's "Complete" line with no place of its own, the arrow no longer goes blank: it stays on the spot the step sent you to, or on the quest's giver, until the quest is done (#256).
  • The arrow no longer jerks left and right at every little bend of a road: it looks up to 30 yards ahead along the path and only turns for corners that leave a 10 yard corridor, still turning at real corners and never past a floor change or a lift (thanks AURUM and Hotline from the Polestar Discord)
  • Ashenvale: Alonso's Dragonslayer quests at Mystral Lake no longer hold a character he does not offer them to. Both guides lead everyone to him; take the quests if he offers them, else carry on (thanks Zerkness and Ioney; first fix by c0njure).
  • Ashenvale (Alliance): Elemental Bracers counts the five Intact Elemental Bracers before the Divined Scroll, so the target button finds the Befouled Water Elementals (thanks Tazul, #391).
  • Items in your bags that are an upgrade for your spec now carry the same green arrow as quest rewards, in the game's bags and in Baganator (Options, Questing, Rewards & gear: Upgrade arrows in bags). The tooltip already said so; now the bag shows it at a glance (thanks Leducia).
  • Guide window: a new "Bar at the bottom" option puts the tabs and the step bar at the bottom edge when the window grows upward, next to where it is pinned, so they stay in one place as steps get longer. Off by default (thanks thmastin, and the player on Discord who asked for it, #386).
  • The Barrens: the Savannah Lion Hide arrow stays in the Dry Hills, where the Sprung Traps of the same step are, instead of wandering off to the Matriarchs by Ratchet (thanks Fitz; fix by thmastin).
  • With "Skip grey quests" on (Options), a guide opened on a character who already did part of the route catches up: the guide window goes over every step already done, faster and faster, while the arrow turns an hourglass over, and stops where you are. Green quests behind your progress that you have not taken are left out too, unless a later quest needs them. With no guide open, or from Start guide, a guide you are past hands over to the next one; the first time, the guides go by from your race's first one. A guide you open yourself stays open where you are. Item, mount, reputation, profession and class guides do every step.
  • Chinese and Russian clients now translate missing transport-wait and option labels and the Library Books guide title (thanks HershelW).
  • A dungeon's pick-up and hand-in guides route to a quest giver standing in a capital without walking you out of the city and back in. Argent Guard Manados, Mathiel and Varimathras are each recorded both in their city and on the zone map around it, and the page named the zone, so the journey planned its way out and back for an NPC a few yards away (thanks Visur, Rawbowke and Annie, #382, #368, #350).
  • Names in Chinese or Korean (yours on the welcome page, other players') show in the game's font for that script instead of empty boxes when the game is set to another language (thanks Alx)
  • After Polestar accepts or turns in a quest, the quest window the game opens next at that NPC (the next quest in the chain, or the NPC's other quests) closes by itself when the guide skips those quests, so it no longer looks as if something went wrong. A window you open yourself, or one with a quest the guide wants, stays open; hold Shift to keep it, or turn it off in Options, Guide, Automation ("Close offers the guide skips") (thanks AurumTitanos).
  • Darkshore: The Blackwood Corrupted fills the Empty Cleansing Bowl at the Auberdine Moonwell, then gathers the Blackwood Nut, Fruit and Grain Samples at the northern Blackwood camp and uses the bowl by the bonfire to summon Xabraxxis, so the Talisman of Corruption can be had; the guide used to send you to the Demon Bag with nothing to summon him (#302, thanks XooVe).
  • When your ghost starts at a graveyard in another zone, the arrow now leads to your corpse in the zone it lies in, instead of routing you through the graveyard's zone (thanks Gets, #270).
  • Dun Morogh from Coldridge Valley to Brewnall Village follows recorded runs on Forever: Sten's, Balir's and the class letter before going into Anvilmar once, Bring Back the Mug before Felix, Kharanos done outside first with class training last in the distillery, Camping 101: Cooking and its lesson on the return with the ribs, when the copper is there for it, Rumbleshot's Ammo beside Beldin and looted by Gretchen's camp before the walk back, Gretchen first and one trip through the Grizzled Den, Frosthowl from Gretta on the dock first, Brewnall's quests before Frostmane Hold so the bears, boars and leopards on the way count for Rejold, and the arrow at the mouths of the Grizzled Den and Frostmane Hold before the caves.
  • Dun Morogh from Brewnall Village to the tram follows a recorded run on Forever: The Reports taken from Senir and handed to Senator Barin Redstone on the way to the tram, Evershine's and Rime's Wrath's kills counted on the way, with Rime's Wrath finished at the small lake west of the refuge, Rejold's New Brew dropped as Shimmer Stout closes it, Farsen's and Mehr's quests taken on the walk east to the South Gate, a tip for slipping past Old Icebeard, and for Paladins the stairs to Tiza and Muiredon and a flight back to Ironforge from Thelsamar with Honor Students.
  • Dungeons: a chip beside a dungeon's name says how far its quests take you, or the level recommended for its quests; hovering it shows the XP, a bar of the levels it spans and which quests were counted (thanks Max).
  • 18 dungeon quests count the XP Forever gives, not the old Classic amount: Wailing Caverns (Deviate Hides 3,100, Trouble at the Docks, Smart Drinks, Deviate Eradication and three more), Shadowfang Keep, The Stockade and Gnomeregan, each checked against the game after the 1 October change to dungeon quest XP (thanks MgM and mcclaskiem, #394).
  • Dungeons: "Pick up the quests" no longer sends you to a lead-in quest (Klockmort's Essentials, Castpipe's Task and the other breadcrumbs on the dungeon pages) once you have turned in the quest it leads to or have it in your log, since the giver no longer offers it. The Hillsbrad Foothills guide likewise skips An Alarming Request once Heart of Disruption is taken (thanks Rawbowke).
  • Durotar: at Tiragarde Keep, a player who already took The Admiral's Orders is no longer sent to kill Lieutenant Benedict again for his key; the step lets go once the quest is in the log (thanks defect).
  • Durotar: Encroachment (the Razormane quilboar) is now taken after Tiragarde Keep and the Sen'jin and Echo Isles loop and done on the way to Fizzle Darkstorm, at about level 11 instead of 7 (thanks tor).
  • Durotar: the arrow for the Raider's Bow (For Honor) leads to where the bow lies at Tiragarde Keep, not 120 yards south-west of it (thanks Lyngtoft).
  • Durotar: Rezlak and Thunder Ridge, Securing the Lines among them, come after Sen'jin, the Echo Isles and Kolkar Crag, on the way to Fizzle Darkstorm on the same ridge, so a level 11 quest is no longer handed out at 8 while the south's level 8 quests wait until 11 (thanks tor, #352).
  • Guide window: with Match EllesmereUI font on, the step's name, its place and the Then: line are no longer blank after logging in; a reload was needed to show them (thanks thmastin, #448).
  • Elwynn Forest: An Enticing Offer counts the Duskweed Petals and the Vials of Animal Blood on their own lines, no longer each other's (thanks Bashidian Twotao).
  • Escort quests say so in the guide window: under the quest's accept, and then under the goal to complete it, a line reads "Escort: if the NPC is not there, wait for it to respawn", so an empty spot means someone else is on the escort, not a wrong place. It covers the 39 escorts the guides route (thanks Gray).
  • A flight or hearth you landed stays done when you walk out of the town you landed in, or through Rut'theran Village's portal into Darnassus, and across a reload, so the arrow no longer sends you back to the flight master while the rest of the step is open (thanks AurumTitanos).
  • Flight map: the destination the guide flies to is easier to spot. A bobbing arrow points at the node with its name above it, and a ring on the node sends out a slow ripple, each with a dark rim so the gold reads on the parchment. With Reduce motion on, the mark stands still.
  • A follow-up is taken from the giver you just handed its quest to, before the guide sends you to someone else and back: Skirmish at Echo Ridge, Report to Goldshire and The Adventurer from Marshal McBride in Northshire (#310), Coldridge Valley Mail Delivery from Sten Stoutarm and Bring Back the Mug from Durnan Furcutter in Coldridge Valley, The Red Messenger from Executor Arren in Deathknell, At War With The Scarlet Crusade from Executor Zygand in Brill, Reagents for Reclaimers Inc. at Nijel's Point and Further Mysteries from Prospector Stormpike in Ironforge. Paladins hand Continue Your Training to Shari Stilwell when they train in Brill (thanks Zepheriel).
  • WoW Forever skin: the guide window's active tab is lit like the selected row in the game's Settings, instead of a lone line where the tab's outline ran into the window's edge (thanks Smuve and imp)
  • WoW Forever skin: guide window bronze border no longer has an inner glow over the content; progress bar fill now visible; hover art no longer blanks button icons (thanks imp and Fitz's testing)
  • The WoW Forever skin is hidden for now while we fix its border and progress bar; players who chose it see the default skin until it returns.
  • German: the newest strings and the Recorder read in natural German, reviewed by a German player, with the German client's names for the Paladin talents and the Blackrock dungeons (thanks thecodingcortex).
  • Getting a flight path now points the arrow at the flight master: "get the flight path" steps that named only their town, such as Ratchet in the Orc and Troll Barrens guide, Sentinel Hill, Auberdine or Lakeshire, now lead to the flight master of your faction there (thanks defect). One Moonglade step in the druids' Bear Form guide, with a flight master per faction, still has no arrow.
  • Lookup: Nat's Measuring Tape (Zul'Gurub) starts at the Battered Tackle Box, not from the tape itself, and Dokimi and Marcy Baker both give A Sealed Crate (91901), as they already did the other crate quests.
  • Guide menu: a leveling guide's details say how far it takes you from your level, counting its quests and an estimate of the kills it asks for; below the guide's level the chip shows its recommended level. Hovering the chip shows the XP, a bar of the levels it spans and what was counted, in your chosen font, skin and colours (thanks Max).
  • With Shortest Path Forever guiding, Polestar no longer draws its own line to a target on the same continent on the map and minimap, so only one route shows (thanks Rawbowke, #398).
  • The guide window can hide in dungeons and raids and come back when you leave (Options, Guide, Window, In dungeons; off by default). /polestar, the key binding or the minimap button still opens it there until you leave (thanks InfinityYoel).
  • Import strings: hardened against fill blow-up, route-planner blow-up, direct turn-in abuse, control characters, bad frames and coordinates; added /polestar import clear and /polestar import delete.
  • Import strings: a small guide someone shares as one line of text (a quest chain, an item, a mount, an errand) now goes in without installing anything. Paste it on the new Import page, at the foot of the hub's left rail above Options (/polestar import): Polestar shows what the guide is before saving it, says why when it refuses a string, offers Update for a newer version and keeps your progress, and lists your imported guides with Delete. They appear in the guide menu under Community guides, Imported, credited to their author, and are never suggested on their own. Strings are read as data only. (#261, thanks Yendi)
  • New option, Quality of Life > Travel > Hearthstone: "Set your home at the guide's inn". When the step sets your home and you talk to the innkeeper it names, Polestar picks the bind option and confirms it; never at another inn. Off by default; hold Shift to skip it once (thanks CDVolvik)
  • A quest that starts from an item no longer holds its step once you have taken it: accepting uses the item up, so a player who met Ursangous (Ashenvale, Horde) before the guide got there was told to kill him again for a paw already used (thanks Bill, #309).
  • Hillsbrad Foothills (Alliance) and Azshara (Horde): Greater Friend of the Library and The Apothecary's Metaphysical Primer are optional, as the librarian offers them only for library books, which the leveling route does not collect (thanks b7216309-jpg, #307).
  • Lock arrow and buttons (Options, Guide, Window; off by default): a stray drag no longer moves the arrow, the quest item, target and Hearthstone buttons or the flight and instance timers. Shift-drag still moves them (thanks Severd8 and fur).
  • Guides played before level 40 no longer tell you to ride somewhere before you can have a mount: their tips say head, walk or fly instead (riding a boat, zeppelin, tram or lift is unchanged) (thanks Pynte).
  • An option under Questing > Buttons, Mark what they target, off by default: the target button and the step key put a raid icon on the mob and the NPC they target, a skull and a star unless you pick others, and leave an icon alone that is already there. Either can be "A new one each press", so the last few NPCs keep theirs. Out of combat, a press that finds neither clears your target, so nothing else gets the icon. Your party sees the icons; in a raid only the leader and assistants can set them (thanks Turesh and Petllama).
  • New Miscellaneous category in the guide menu, for side chains that fit nowhere else. Its first guide is the Cozy Sleeping Bag: the six hidden notes from Westfall or the Barrens through Stonetalon, Loch Modan and Thoradin's Wall, with the 12-slot Old Toolbox on the way (level 14 and up, both factions).
  • Miscellaneous: a Library Books guide. It visits every lost book your faction can find (27 for the Alliance, 25 for the Horde), from Elwynn and Westfall to Tanaris and the Blasted Lands, then hands them in one by one to Garion Wendell in Stormwind or Owen Thadd in the Undercity, with the Friend of the Library rewards when they are offered. The Mo'grosh ogres guarding Runes of the Sorcerer-Kings are marked as elite (thanks b7216309-jpg, #307).
  • Nameplate icons show your progress beside the quest icon: "3/10" over a Kobold Vermin you still have to kill, "3/10 · 1/8" when the mob counts for two quests (killed for one, dropping an item for the other). The count moves as you kill or loot, a finished objective drops out, and the icon and its count go once the mob is no longer needed. A one-kill or one-item objective keeps the icon alone. It comes with the Nameplate icons option (Questing → Quests, off by default).
  • Walking routes now go into Brill's town hall through its side door to Magistrate Sevren, instead of stopping outside the wall, and a walk from inside the hall no longer leads you out first (thanks Onrevax).
  • The guide window's header has a Nearby services button, between Skip and the menu: it lists the vendor, repair, innkeeper, flight master, class trainer, a trainer for each of your professions, a weapon master (pick the weapon to learn: the ones your class can use, those you already have and polearms before level 20 said and off), reagents, bank, auction house and stable master, and a click points the arrow at the nearest one, as /polestar near does. Once you get there, the arrow is back on the guide's step; on the way, a banner in the guide window and the top of the button's list offer Back to the guide. Off in combat; Options, Guide, Arrow & routes hides it.
  • About 80 kill and collect steps that did not say how many you need now do ("Collect 10 ..."), and their farming time counts that many.
  • A kill or collect goal counts and ticks the objective it names, even when the game lists the quest's objectives in another order than the guide: in Slimy Menace, killing Murlocs no longer counts up the Murloc Streamrunner line, and An Enticing Offer's Duskweed Petals no longer show the Vials of Animal Blood's count (#223, #279, #335, #410, thanks Syfin, Bashidian Twotao, poundofhash and zeike). Party members' counts follow too.
  • On OpenMap's seamless world map, the trail dots carry on across zone borders and show on the whole-world view, and OpenMap's menu has a Polestar trail dots switch.
  • Options > Questing > Buttons has a Target name position setting: the target button's name can sit to the right of the button (as before), to the left, above or below (thanks @inversedad, #330).
  • The Wailing Caverns pick-up page sends you to Nalpak for Deviate Hides instead of a mailbox in Orgrimmar, and Poor Old Blanchy no longer lists a Stormwind mailbox as a giver. 124 quests now start and end where Forever's quest data says, without the extra or wrong givers our data had (thanks MgM, and mcclaskiem for spotting Questie shows the same mailbox).
  • The target button and the step key work on a step where an NPC hands you the item: the three Patience reports in Tirisfal Glades target Deathguard Dillinger, Deathguard Kristof and Gordo, and the Warsong updates in Ashenvale the scout, runner and outrider who give them (thanks Onrevax; fix by XrayAlpha, #337).
  • Portuguese (Brazil): the Spirit Healer, your corpse, Release Spirit, summons, raid lockouts, World drop and Shift-click read as the Brazilian client writes them (Anjo da Cura, cadáver, Libertar, evocação, vínculos, Espólio do Mundo, Shift+clique).
  • Portuguese (Brazil): a setting that is on or off reads ativado or desativado, as in the client's own options, in Polestar and the Recorder.
  • Alchemy, Enchanting, Engineering, Leatherworking and Tailoring: a recipe a vendor sells in limited stock no longer sends you to the Auction House when it binds when picked up on Forever, as Recipe: Holy Protection Potion does (thanks Conjure).
  • Quest objective markers: mobs to kill or loot now show the game's skull icon; items picked up from objects or the ground show the gear icon. Nameplate quest icons also use the skull and no longer show a duplicate progress count beside the icon (thanks Fitz).
  • Questie captions: a planned turn-in caption that Questie's tracker skipped because it had just redrawn is drawn again a moment later, once, and still waits for the end of combat (thanks AurumTitanos)
  • A Rare button comes up under the Target button when Polestar spots a rare nearby, and targets it by name (several rares: each click moves to the next). It goes when the rare dies or is out of sight. Options > Questing > Buttons > Rare button turns it off, and it is bindable under Key Bindings > AddOns (thanks Tazul, #333).
  • Redridge Mountains: the Battleworn Axes are collected in the Blackrock camps at the south end of Galardell Valley, east of Stonewatch Keep, about forty orcs with no elites among them, instead of the handful east of Alther's Mill (thanks Tazul | Robin).
  • Redridge Mountains: the arrow for the Battleworn Axes (Blackrock Menace) leads to the Blackrock orcs on the east side of Alther's Mill, not into the tarantulas 70 yards west of them (thanks Tazul). The same slip is fixed for the Spool of Light Chartreuse Silk Thread in Stormwind (Duskwood guide) and Broodmother Valraxx's Bloody Parchment at Gloomrise (Horde Ashenvale guide).
  • Redridge Mountains: Iron Pike and Iron Rivet lead to the Redridge Brutes and the other gnolls in the northern hills that drop them, not to the Mongrels' camp where the rare Ribchaser stands, and the Dire Condor and Great Goretusk goals after them follow from there (thanks Avtom).
  • Redridge Mountains: Making Do is optional at the Stormwind stop. Baros Alexston offers it only to players who brought him Expanding Horizons from Darkshore, so nobody else is held there or at its Auberdine turn-in (thanks Nittepitte).
  • The report window shows how to report in the Polestar Discord: "Copy report", then post it in #bugs, where a bot files it for the developers and tells you in your thread when it's fixed. "Get the invite" is there if you're not in the Discord yet. The report now lists your other addons too, and waits until you say what went wrong. Have a GitHub account? "Open on GitHub" gives a link that opens a new issue with your report, its title, your Polestar version and your other addons already filled in.
  • "Mark the right spot" in the report window: walk to where the step should have sent you and press Mark here, and the spot goes in your report, at the top where it is seen first, and in the GitHub issue's "The right spot" field. Your report is kept while you walk, and "Clear mark" takes the spot back out.
  • Death helper: resurrection sickness is the ten minutes Forever gives from level 11, or the length the game last gave you at your level, so it no longer sends you to the Spirit Healer when running back is quicker (thanks Gee)
  • On a Russian client the separators between fields no longer show as empty boxes: Polestar uses Fira Sans there instead of the game font, which has no middle dot. If you pick "the game's" font in Options, you still get it. Thanks to XooVe (#296).
  • Spanish (Spain): Skip, Reload UI, Hardcore and Companion read as the Spanish client writes them (Saltar, Reiniciar IU, Hardcore, Mascota).
  • Spanish (Spain): guide tips that tell you to skip a step say Sáltate, the same verb as the Skip button.
  • Route lines can sparkle: the gear beside Route lines (Options, Guide, Arrow & routes) picks dots or loot-gold sparkles that drift toward the goal on the minimap and world map, OpenMap's too, with intensity, density, subtlety, size, flow, colour and presets.
  • With Shortest Path Forever installed and TomTom not, the arrow and pins no longer flicker and the game no longer slows down: Polestar stopped putting its waypoint into Shortest Path Forever's TomTom stand-in, which started a journey Polestar then stepped aside for, over and over (#306, thanks imp).
  • Stonetalon Mountains & Ashenvale (Horde): the Kadrak step waits until a Warsong Report is in your bags, so you open the Bundle of Reports before setting off: the Warsong Scout, Runner and Outrider each give their update for one (thanks Hotline, and PRDesrochers for the idea).
  • Talent plans keep only your own class's plans once loaded, so the other classes' plans take up no memory while you play (thanks jnickles85-bit).
  • Talent plans for Druids: Balance, Feral Combat and Restoration, from level 10 to 60, following ForeverDB's leveling builds to level 30 and checked against Forever's tree (thanks jnickles85-bit).
  • Talent plans for Hunters: Beast Mastery, Marksmanship and Survival, from level 10 to 60. Beast Mastery and Marksmanship follow ForeverDB's builds to level 20; after that, and for Survival throughout, they are written for Polestar on Forever's tree, built around its new talents (Careful Aim, Sniper Shot, Lacerating Strikes) and checked against it. Every class now has talent plans (thanks jnickles85-bit).
  • Talent plans for Mages: Arcane, Fire and Frost, from level 10 to 60. ForeverDB has no Mage builds yet, so these are written for Polestar on Forever's tree, built around its changed talents and checked against it (thanks jnickles85-bit).
  • Talent plans for Priests: Discipline, Holy and Shadow, from level 10 to 60. ForeverDB has no Priest builds yet, so these are written for Polestar on Forever's tree, built around its new talents (Penance, Mind Flay's upgrade, Prayer of Mending) and checked against it (thanks jnickles85-bit).
  • Talent plans for Rogues: Assassination, Combat and Subtlety, each an ordered list of picks from level 10 to 60 with short notes, the same marks on the talent frame as the Paladin plans, and nothing spent for you. Picks are adapted from ForeverDB's leveling builds to level 30 and checked against Forever's own talent trees (thanks jnickles85-bit).
  • Talent plans for Shamans: Elemental, Enhancement and Restoration, from level 10 to 60. ForeverDB has no Shaman builds yet, so these are written for Polestar on Forever's tree, built around its new talents (Mental Dexterity, Maelstrom Weapon, Lava Burst) and checked against it (thanks jnickles85-bit).
  • Talent plans for Warlocks: Affliction, Demonology and Destruction, from level 10 to 60, following ForeverDB's leveling builds to level 30 and checked against Forever's tree (thanks jnickles85-bit).
  • Talent plans for Warriors: Arms, Fury and Protection, each an ordered list of picks from level 10 to 60 with short notes, the same marks on the talent frame as the Paladin plans, and nothing spent for you. Picks are adapted from ForeverDB's leveling builds to level 30 and checked against Forever's own talent trees (thanks jnickles85-bit).
  • The target button and the step key pass over corpses: a dead mob nearer than a living one no longer stays selected, and the next name is tried instead. Out of combat a press starts from nothing, so whatever you had selected -- a quest giver, a mob you clicked -- no longer stops it; in a fight your target is left alone, so your swings are not cut (thanks AurumTitanos, #355).
  • The target button names the creatures the arrow leads to for a collect goal, rather than the item's best droppers anywhere in the world: collecting Small Spider Leg in Teldrassil offered Mother Fang, two Loch Modan lurkers and two Silverpine spiders, and never the Webwood Lurkers the guide sends you to (thanks AurumTitanos, #356).
  • Teldrassil: the arrow now leads to the real mouths of Fel Rock and the Shadowthread Cave, not into the hillside beside them (thanks Pynte).
  • Teldrassil: Escaping Ban'ethil is taken once the relics and The Sleeping Druid's chain are done, so Lynessa no longer sets off before the rest of Ban'ethil Barrow Den (thanks Pynte, #334).
  • Teldrassil: Flight to Auberdine now takes Vesprystus' free flight to Auberdine instead of the boat, learns the Auberdine flight path on landing, and adds Return to Nessa (1050 XP) on a short flight back to Rut'theran (Druids hand it in on their Bear Form trip) (thanks Pynte).
  • Fixed a lift detour when walking to the nearby Thunder Bluff flight master (thanks risco).
  • Timberling Seeds leads to the Timberlings round Denalan, not the Elder Timberlings across Teldrassil: a collect no longer follows mobs 3 or more levels above its quest that drop the item more often when mobs near the quest's level drop it too. The same moves Bloodpetal Poison's Gorishi Stings off the Hive Queen onto the Gorishi round the hive, adds the rest of Hillsbrad's townsfolk to Souvenirs of Death, and keeps three Green Hills pages at the Venture Co. camp you are already in instead of sending you after Lord Sakrasis and Garr Salthoof. Pirate Hats Ahoy! counts every Southsea pirate instead of the Southsea Kidnapper, who does not drop the hats (thanks Pynte, #327; diagnosis and tests by XrayAlpha).
  • The Argent Emissary now points to Deathguard Terrence's correct location (thanks Pledge-Resupply).
  • Tirisfal Glades: every class takes its class letter from Sarvis together with Rattling the Rattlecages, so Warlocks no longer miss Tainted Scroll and Piercing the Veil. A Warlock's Rattlecage Skulls now show in the Rattlecage step. A Light in the Darkness is taken from Aramis once The Damned is handed in, and no longer holds the guide at him before then (thanks an3vilmonk3y and Onrevax).
  • Tirisfal Glades: back in Brill for The Chill of Death, the guide sends you to Abigail Shiel for the Coarse Thread first if you have none, instead of straight to Gretchen Dedmar (thanks Onrevax).
  • Tirisfal Glades: Paladins take As Above, So Below and The One That Got Away after handing A Righteous Cause to Leonid, when they are level 10 and Hilda and Ephram offer them, instead of on an earlier visit where they don't (thanks MadReign_Ltd).
  • Tirisfal Glades (Paladins): Rediscovering the Light now has a step to heal five Injured Deathguard around the church with Holy Light, instead of going straight to the turn-in (thanks Hotline, #408).
  • Tirisfal Glades: That Shadowvale Green Elixir, and the Paladins' bones and crystal, lead to the way down into the basement under Shadowvale's ruined house first, and the tips say the bottles, Lurchers and Mystics are down there, not on the ground above (thanks Onrevax).
  • Showing item source tooltips no longer causes a hitch (#346, #354, thanks Stout and poundofhash).
  • Translations: German, Latin American Spanish, Spanish, French, Korean, Brazilian Portuguese, Russian, Simplified Chinese and Traditional Chinese now have the Along the way label, the hearthstone bind and quest-window close options, talent plan descriptions for all classes, and the updated Elwynn Forest and Westfall guide tips. AI-generated; a review by native speakers is welcome.
  • Boats, zeppelins, the tram and lifts nobody has timed yet show their average wait ("Boat: average wait 2:14", "average wait 2:14 · ride 1:08" in the journey) instead of a "Next boat in about 2:14" that looked like a countdown stuck in place; "Next boat in" and "leaves in" now only count down a departure Polestar has timed (#364, thanks AurumTitanos)
  • "Up next" on a finished guide names where Polestar would go on: the route you chose or the only one that fits you, instead of always the guide's first option.
  • Walks between Duskwood and Westfall or Elwynn Forest no longer go round by a far road crossing: from Sven's camp the route swims the river to Sentinel Hill instead of using your Hearthstone, and walks from Eastvale to Darkshire cross straight into Duskwood instead of going round through Redridge Mountains (#371, #421, thanks Ioney).
  • The walk to the Deeprun Tram ends at the tram's entrance instead of on the roof above it, and the walks to the zeppelin towers at Orgrimmar and Grom'gol end on top of the tower instead of at its foot (thanks Tazul).
  • Walks inside the Undercity reach the Royal Quarter (Varimathras, Sylvanas, Sharlindra) through the city instead of climbing out to the ruins and ending in a straight line (thanks Annie).
  • Horde Warlock incubus: Hearts of the Lovers tracks Avelina's Heart and Isaac's Heart on their own lines, so the guide no longer skips the Ratchet step once you have the Silverpine heart (thanks Phyz).
  • Westfall: the Gnoll Paws arrow now leads to the level 11-13 gnolls in the northern hills instead of searching every gnoll camp down to the level 16-19 ones in the south. Quest drops elsewhere that also come from higher-level mobs now point at the low ones the step means: Westfall's north coast murlocs, Darkshore's crawlers and threshers below Auberdine, the Barrens' plainstriders by the Crossroads, Silverpine's worgs and murlocs by the Yoricks' house, and Hillsbrad's bears and lions west of Tarren Mill (thanks Bashidian Twotao).
  • Westfall: the Molsen Farm step no longer waits for a Precessive Autocognition Assembly. It drops about once in 900 kills, so Harvesting the Harvesters is optional: take it if one drops, and hand it in to Ozwin at Saldean's Farm (thanks Smuve).
  • Westfall: you now take the Furlbrows' and Saldeans' quests and Report to Gryan Stoutmantle on the walk in from Elwynn, then reach Sentinel Hill with them, instead of going to the hill first and back north. Elwynn ends at Deputy Rainer on the Westfall road (thanks Pynte).
  • The game's XP bar now marks the level the guide wants you to reach before it moves on: a small tick at the end of the bar with "Guide: 12", or "Guide: 14 (4 levels)" when it is further away (Options, Quality of Life, Trackers: Guide level on the XP bar) (thanks CDVolvik).
  • The XP tracker tooltip no longer shows a quests-to-level count: the figure divided remaining XP by the average of the last ten quests this session, so one or two quests in it was rarely meaningful (thanks MgM).
  • Zephras Isle (Horde): The Broken Construct now sends you for the Enchanted Gyrozephyr, south-west of Windsong Lake, before you hand it in to Riaani (thanks 𝔄𝔫𝔫𝔦𝔢).
  • Zephras Isle: at the start you climb the watchtower first for The Anchors of Zephras and Falling With Style, then glide down with Walk on Air and hand Harmony in Balance and Falling With Style to Rorian on one visit (thanks Alx-Ryan).
  • Zephras Isle (Alliance): The Wounds of Betrayal now has an arrow into the Nightfang Den, to the injured druids and Jorel Windsinger, and Standing Our Ground points at Aamelia and Ferauu the Bludgeon (thanks Phear).
  • On Zephras Isle, "Train" steps and the class training reminder send you to the nearest trainer of your class, in Shen'dar or Valanaar too, not always back to the starting village: the isle's other trainers, and its other vendors and innkeepers for "nearest" steps, were left out (#299, #281, #367, thanks MrBackus, Phear and Feverish). On the isle, the Galestrider mount guides and the other maps Forever added, the shaded spawn areas and quest markers now cover the whole camp: they were measured as if the map were half its size, so they were drawn too small and far-apart camps ran together.

Thank you

Thank you to @inversedad, #153, #270, #307, #309, #327; diagnosis, #330, #333, #334, #337, #350, #352, #355, #356, #368, #376; the login, #382, #386, #391, #394, #398, #408, #448, #455; after #44, #455; after #45, #455; after #46, Alx, Alx-Ryan, an3vilmonk3y, and mcclaskiem for spotting Questie shows the same mailbox, and PRDesrochers for the idea, and the player on Discord who asked for it, Annie, 𝔄𝔫𝔫𝔦𝔢, AURUM, AurumTitanos, Avtom, b7216309-jpg, b7216309-jpg for that guard, Bashidian Twotao, Bill, CDVolvik, Conjure, defect, Fitz, Fitz; fix by thmastin, Fitz's testing, fur, Gee, Gets, Gray, hand-in guards after petllama's #47, HershelW, Hotline, Hotline from the Polestar Discord, imp, InfinityYoel, Ioney; first fix by c0njure, jfuglas, jnickles85-bit, Leducia, Lyngtoft, MadReign_Ltd, Max, mcclaskiem, MgM, Nittepitte, Onrevax, Onrevax; fix by XrayAlpha, Petllama, petllama, Phear, Phyz, Pledge-Resupply, Pynte, RamosJoaquim, Rawbowke, risco, Severd8, Smuve, Tazul, Tazul | Robin, tests by XrayAlpha, thecodingcortex, thmastin, tor, Turesh, Visur, who found it while testing Polestar on another client, Zepheriel, Zerkness and everyone posting in #bugs.

Every change is in the full changelog.

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