Description
How it plans
- Same time every day (default): XP per hour rises a lot as you level, so it splits your remaining play time evenly instead of the XP. Targets start low and grow, but each day takes about the same time. The guide curve is based on community leveling-time data.
- Same XP every day: the alternative mode, with one fixed number each day.
- Adapts as you go: a missed day spreads over the days left, and getting ahead lowers later targets.
- Your schedule: weekday hours set as bars, single days off, and quick changes to today's time (-30m/+30m, /pt60 afk 30).
In game
- Setup wizard on first login: goal, time you can play, plan style, tracker.
- Tracker: an XP-bar style bar for today's target, with finished-but-not-handed-in quests in orange and rested XP in blue. Icons show time left and on track, behind or at risk.
- Planner (/pt60):
- Overview: compact stat cards and a month calendar showing the level you should be at each day, in Warcraft Logs colors. Click a day to mark it off, Shift-click to make it the deadline.
- Goal & schedule.
- History: plan-vs-actual chart and a daily log.
- Characters: every character's level, goal and ✓/✗ status.
- Settings.
- Pace: your XP/hour, measured only from active minutes, so AFK time doesn't count. It's scaled against the guide curve, so it stays accurate right after a level-up.
- Extras:
- JSON export and import through copy-paste.
- dd/mm/yyyy dates.
- Optional EllesmereUI integration: accent color, font and unlock mode.
- An LDB feed for Titan Panel and similar bars.






