Pet Battle Music

Plays custom music during pet battles. See music.lua for configuration instructions.

File Details

1.2

  • R
  • Jan 12, 2013
  • 20.53 KB
  • 2.5K
  • 5.1.0
  • Retail

File Name

PetBattleMusic-1.2.zip

Supported Versions

  • 5.1.0

tag 1.2
b72ed7fc595cded5c4b19dc8efcf6a863c383733
Choonster <Choonster.2010@gmail.com>
2013-01-12 22:09:01 +1100

Tagging as 1.2

--------------------

Choonster:
    - Victory/defeat music will now stop playing when
    ... you enter a new battle.
    - Updated music.lua with the new instructions.
    - Removed libraries from TOC/.pkgmeta
    -- We're using animation objects instead of AceTimer now
    - Added support for Ogg files to the scripts.
    - Replaced README.txt with README.md (for GitHub)
    - Updated TOC Interface number.
    - Added support for separate music tables
    -- Most public API functions now take a music table name as their first
    argument.
    -- The script part files are now numbered to support easy construction
    of music.lua using for loops.
    - Moved settings from core.lua to a new config.lua file.
    -- Added a :GetOptionValue() method to the API to get the value of
    options set in config.lua
    - More documentation changes
    - Changed .docmeta format