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PayInterrupt

Plays a sound on successful interrupt and displays the interrupted spell

File Details

PayInterrupt1.03.zip

  • R
  • Apr 3, 2026
  • 2.61 MB
  • 106
  • 12.0.1
  • Retail

File Name

PayInterrupt1.03.zip

Supported Versions

  • 12.0.1

Now uses event correlation rather than direct API reads in instanced combat:

UNIT_SPELLCAST_SUCCEEDED (player kick spell) → queues a pending cast
DAMAGE_METER_COMBAT_SESSION_UPDATED with type=Interrupts → fires the same frame as the kick
If there's a pending cast in the queue when that event arrives → confirmed interrupt, fire alert immediately

 

What this cannot do based on Blizzard's restrictions (at least currently):

  • Show spell name/icon in combat when the notification fires
  • Show creature/player name in combat when the notification fires

More updates coming:

  • May deprecate log feature since it's not really doing anything Blizzard's damage meter doesn't do
  • Will soon add ability to modify text for success or failure assuming this ends up working out the way I expect (current functionality is it only triggers at all on success, but some have noted it would be nice to get feedback the interrupt has at least gone off)