PartyVisualizer-0.2.12.zip
What's new
[0.2.12]
Fixed — M+ result showed only 3 of 5 players
- Cause: Player GUIDs can be partially masked during
CHALLENGE_MODE_COMPLETED, causing an incomplete member list to be accepted as valid. - Fix:
CaptureEnginenow detects masked rosters using entry count, boss fragments, and the existing solo check. Incomplete rosters are reconstructed from fragments; if no reliable evidence exists, filtering is skipped. - HistoryStore: Previously saved incomplete M+ rosters are automatically repaired from fragment data when loaded.
[0.2.11]
Fixed — “Unknown” players caused by pet sources
- Cause: The built-in meter reported pets as separate ally sources. Masked pet names then appeared as “Unknown” players.
- Fix:
ReadMetricnow accepts onlyPlayer-GUIDs. Pets, creatures, and vehicles are ignored. - HistoryStore: Previously stored non-player records are removed when loading.
[0.2.10]
Fixed — Open tabs did not update after wipes
- Cause: Stored secret player names caused comparison and sorting errors, interrupting tab rendering.
- Fix: Secret-safe name handling was added to
SessionModel,TimelineTab,HistoryStore, andCaptureEngine. Masked names now safely fall back to “Unknown” and are no longer persisted.
[0.2.9]
Changed — Progression moved to its own tab
- The progression chart was moved from “Charts” to a new “Progression” tab.
- The chart now has more space, numeric attempt ticks, its own legend, and DPS/HPS switching.
- Hidden player lines remain persistent per encounter.
- The previous “Charts” tab is now called “Shares” and only contains the two enlarged donut charts.
- Progression logic was moved into the new
UI/ProgressionTab.luamodule.
[0.2.8]
Added — New “Compare” tab
- Added a scatter plot for Item Level vs. DPS/HPS of the selected fight.
- Each player is shown as a class-colored point with tooltip details and navigation to the player table.
- Players without a known item level are excluded and counted separately.
- Added reusable
Charts/ScatterChart.luaandUI/ScatterTab.luamodules.
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